⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

Beginner's Guide

From Manor Lords Official Wiki
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Manor Lords is a strategy city-building game in which you play as a lord sent by the king to govern a land of great peril and promise. The game features in-depth city-building, real-time tactical battles, and complex economic and social simulations. You must balance resource management, supply and demand, trade, warfare, and take advantage of the seasons to survive through winter.

Will you prove yourself worthy of this honor? Or will you perish at the hands of bandits, and traitorous rival Lords?

This guide will help you understand the basics of the game, from its User Interface to basic operations.

Your kingdom awaits.

User Interface

Understanding these top-level elements of Manor Lords is essential to effectively governing. Note that the top bar User Interface provides information tied to the region you are currently in. user interface

  1. Population overview - A glance at various factors affecting a region’s population.
    1. Unassigned families - Families that do not have a job assigned.
    2. Assigned families - Families that have jobs assigned.
    3. Available living space - How much living space is currently available. In brackets how much is in construction.
    4. Approval - Displays the approval rating of your population.
    5. Public order - Displays the public order in your settlement.
    6. Regional wealth - The amount of money the villagers from the current region own.
    7. Livestock - The amount of all livestock in that region.
    8. Supplies - The months before your food and fuel supplies run out. Only the lower of the two numbers is displayed.
  2. Settlement menu & Notifications
    1. Hovering over your settlement name will bring up a tooltip of the current settlement level and the requirements to level up.
      Selecting the settlement name brings up a screen to acces the development, environment and record screens and lets you rename your region.
    2. Notification banners - Issues requiring your attention. Separated in severity by the background color.
    3. Recent events - A list of all recently occurred events, like 'start of harvest season', 'new mercenary companies available'.
  3. Surplus vs total goods
  4. Surplus (default) shows your stock minus the reserved number of goods. Goods are considered reserved when they are designated for use in construction, in production or as part of equipment.
    Total goods shows all goods present in the region
  5. Goods categories - All goods filtered into categories. Hover over each category to see a breakdown of each category. While in building mode, the bar displays construction materials.
    1. Construction
    2. Food
    3. Fuel
    4. Crafting materials
    5. Commodities
    6. Military
  6. Personal Overview - A glance at your personal stats. Unlike A and D, the values given here apply to all regions.
    1. Treasury - Your personal wealth, usually collected from taxes via the manor. Can be used for diplomacy, hiring retinue or mercenaries, as well as settling a new region.
    2. Annual royal tax - This tax will be collected from treasury.
    3. Visit Mode - Click to walk around your town in third-person mode.
    4. Your portrait and coat of arms.
    5. Influence - A measure of your political power. Required for diplomacy and pressing claims.
    6. Kings Favor - Favor can be used for diplomatic purposes, including pressing and refuting claims.
  7. Seasons, Date & Gamespeed - Seasons are deeply connected to people's lives and affect different jobs.
    1. Displays the current season and month. Hovering over it, displays the exact date and an overview of the seasons.
    2. Gamespeed - Gamespeed can be paused or set to 1x, 4x or 12x.
  8. Game Tools - A set of buttons to build and manage your settlement.
    1. Roads - Opens the road construction tool.
    2. Construction - This brings up the construction menu, where all buildings are build from.
    3. Army - Shows all retinues, militias and mercenaries you currently have. You can create new militias, hire new mercenaries and customise your retinues.
    4. Map - This button brings you to the region map.
    5. Help - The help menu defines various mechanics and terminology throughout the game.
    6. Settings - Customize your game to your needs, from graphics and audio to hotkeys and accessibility.

Food/Fuel consumption

Families need food and fuel to survive. Every family consumes 1 food per month while every burgage plot consumes 1 fuel per month. Some workplaces consume 1 Fuel per month as well.

Seasons

  • Spring (Mar-May): Frequent raining. Fish, berries and mushroom deposits regrow
  • Summer (Jun-Aug): Possible droughts. Berries and mushroom deposits regrow.
  • Autumn (Sep-Nov): Harvesting, plowing and sowing crops.
  • Winter (Dec-Feb): Seasonal resources are gone. Lack of Fuel might cause freezing. Sheep shearing forbidden.

Approval

Main article: Approval.

Approval depends on fulfilling burgage plot requirements. Approval is the decisive factor in the immigration rate. Immigration only happens, when there is living space available.

Approval Monthly population change
0 - 4 -3
5 - 19 -1
20 - 54 0
55 - 79 +1
80 - 94 +2
95 - 100 +3

Public order

Public order prevents population from committing crimes or turning to banditry. If it is not at 100% there is always a chance of that happening.

Policies

currently being reworked