⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Development: Difference between revisions
m updated Development perk values to new patch |
m fixed typo |
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'''9. Weiden Hinterlanders''' | '''9. Weiden Hinterlanders''' | ||
* Efficiency when farming on elevation increased by | * Efficiency when farming on elevation increased by 20%. | ||
* Cheaper animal imports. All animals' ({{Icon|Oxen}} oxen, {{Icon|Mules}} mules, {{Icon|Horses}} horses, {{Icon|Sheep}} sheep, {{Icon|Lambs}} lambs, {{Icon|Goats}} goats and {{Icon|Chickens}} chickens) import price is reduced by 20%. | * Cheaper animal imports. All animals' ({{Icon|Oxen}} oxen, {{Icon|Mules}} mules, {{Icon|Horses}} horses, {{Icon|Sheep}} sheep, {{Icon|Lambs}} lambs, {{Icon|Goats}} goats and {{Icon|Chickens}} chickens) import price is reduced by 20%. | ||
* Mining labor speed increases by 20%. | * Mining labor speed increases by 20%. | ||
Revision as of 08:53, 17 December 2025

Treasury
The treasury represents the personal wealth of the lord of the land, i.e., the player. This personal wealth can be used to hire mercenaries, retinue, and settle new regions claimed by the player. The Annual Royal Tax comes from here, if enabled in game setup. Any revenue collected through taxation via the manor is stored as personal wealth. However, a land tax incurs approval losses.
- If you raid a Bandit Camp, you can choose to keep the reward as part of your Treasury or as Regional Wealth. If you choose to put the reward toward your Regional Wealth, it will go to the nearest settled region.
Influence
Influence is required for Diplomacy and pressing Claims. It can be gained from conquering Bandit Camps, enacting a Policy, raising your settlement level, setting a Tithe, and upgrading the Church and Manor buildings.
Regional Wealth
- Main article: Regional Wealth.
Regional Wealth represents the amount of money owned by villagers in the region and is obtained by conquering Bandit Camps (if chosen), Exporting, and level 2 or higher Burgage Plots. Regional Wealth can be spent on Burgage Plots backyard extensions, converted to your Treasury via Land Tax, and Imports.
Each region has a settlement level, determined by the number and level of burgage plots.
- Level 1 (Small village) requires 5 burgage plots of level 1.
- Level 2 (Medium village) requires 5 burgage plots of level 1 and 2 burgage plots of level 2.
- Level 3 (Large village) requires 10 burgage plots of level 1 and 5 burgage plots of level 2.
The regional development system is being heavily reworked. Each settlement level unlocks new development perks, allowing you to specialize your settlement and make it more efficient. As of now, only the first set of development perks is available.
Development Perks
Origins
"We carry the weight of our past, but it is the promise of these lands that will define us"
This is the first set of development perks you can choose from after reaching the Small Village settlement level. You can choose from 9 development perks. Each will offer three benefits and one negative effect.


