⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Development: Difference between revisions
m created Affinity system section |
m updated Development perk values to new patch |
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'''3. Woodwright Journeymen''' | '''3. Woodwright Journeymen''' | ||
* Improved bowyers and joiners. Their efficiency is increased by 20%. Export value for {{Icon|Warbows}} warbows, {{Icon|Crossbows}} crossbows, {{Icon|Small shields}} small shields and {{Icon|Large shields}} large shields is also increased by | * Improved bowyers and joiners. Their efficiency is increased by 20%. Export value for {{Icon|Warbows}} warbows, {{Icon|Crossbows}} crossbows, {{Icon|Small shields}} small shields and {{Icon|Large shields}} large shields is also increased by 30%. | ||
* Reduces fuel consumption by 50%. | * Reduces fuel consumption by 50%. | ||
* Increases militia combat effectiveness by 10%. | * Increases militia combat effectiveness by 10%. | ||
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'''5. Smiths of Passau''' | '''5. Smiths of Passau''' | ||
* Increases blacksmith efficiency by 20%. | * Increases blacksmith efficiency by 20%. | ||
* Increased weapons export value. {{Icon|Spears}} Spears, {{Icon|Sidearms}} sidearms and {{Icon|Polearms}} polearms export value increases by | * Increased weapons export value. {{Icon|Spears}} Spears, {{Icon|Sidearms}} sidearms and {{Icon|Polearms}} polearms export value increases by 30%. | ||
* Strength of "local handymen" affinity increases by 300%. | * Strength of "local handymen" affinity increases by 300%. | ||
* Decreased livestock efficiency. Efficiency of animal pens, chicken coops and pastures decreases by 20%. | * Decreased livestock efficiency. Efficiency of animal pens, chicken coops and pastures decreases by 20%. | ||
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* Improved stonemason's station. Stone gatherer camp labor speed increases by 30% and stonemason's station efficiency increased by 30%. | * Improved stonemason's station. Stone gatherer camp labor speed increases by 30% and stonemason's station efficiency increased by 30%. | ||
* Reduces castle planner cost by 30%. | * Reduces castle planner cost by 30%. | ||
* Decreases labor speed for hunting and fishing by 20%. | * Decreases labor speed for hunting and fishing by 20%. | ||
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Revision as of 17:46, 9 December 2025

Treasury
The treasury represents the personal wealth of the lord of the land, i.e., the player. This personal wealth can be used to hire mercenaries, retinue, and settle new regions claimed by the player. The Annual Royal Tax comes from here, if enabled in game setup. Any revenue collected through taxation via the manor is stored as personal wealth. However, a land tax incurs approval losses.
- If you raid a Bandit Camp, you can choose to keep the reward as part of your Treasury or as Regional Wealth. If you choose to put the reward toward your Regional Wealth, it will go to the nearest settled region.
Influence
Influence is required for Diplomacy and pressing Claims. It can be gained from conquering Bandit Camps, enacting a Policy, raising your settlement level, setting a Tithe, and upgrading the Church and Manor buildings.
Regional Wealth
- Main article: Regional Wealth.
Regional Wealth represents the amount of money owned by villagers in the region and is obtained by conquering Bandit Camps (if chosen), Exporting, and level 2 or higher Burgage Plots. Regional Wealth can be spent on Burgage Plots backyard extensions, converted to your Treasury via Land Tax, and Imports.
Each region has a settlement level, determined by the number and level of burgage plots.
- Level 1 (Small village) requires 5 burgage plots of level 1.
- Level 2 (Medium village) requires 5 burgage plots of level 1 and 2 burgage plots of level 2.
- Level 3 (Large village) requires 10 burgage plots of level 1 and 5 burgage plots of level 2.
The regional development system is being heavily reworked. Each settlement level unlocks new development perks, allowing you to specialize your settlement and make it more efficient. As of now, only the first set of development perks is available.
Development Perks
Origins
"We carry the weight of our past, but it is the promise of these lands that will define us"
This is the first set of development perks you can choose from after reaching the Small Village settlement level. You can choose from 9 development perks. Each will offer three benefits and one negative effect.


