⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

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[[File:Construction.png|85px|link=Construction]]
[[File:Construction.png|85px|link=Construction]]
<br>'''[[Construction items]]'''
<br>'''[[Construction materials]]'''
<br><small>Materials used for building structures, maintenance and expanding your settlement.</small>
<br><small>Materials used for building structures, maintenance and expanding your settlement.</small>
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Revision as of 15:04, 2 November 2025

Haviour's sandbox for trying different things

Days between updates

Update Days between updates
Update 5 ?
Update 4 106
Update 3 107
Update 2 11
Update 1 35
EA Release /


Summary

This page provides a catalogue of various materials and items in the game.

Materials & Items


Construction materials
Materials used for building structures, maintenance and expanding your settlement.


Crafting materials
Resources used to create equipment, commodities and food items.


Food
Consumable items that sustain your population.


Fuel
Energy sources used to power buildings and keep your families warm.


Commodities
Final goods and luxury items.


Military items
Weapons and armor for warfare.

Update Days between last preview and update
Update 5 ?
Update 4 24
Update 3 66
Update Days between first preview and first beta for new update
Update 5 ?
Update 4 31
Update 3 30

Farming development tree

Orchardry
New backyard extension: Apple orchard
Sheepbreeding
Sheep grazing on the pastures slowly multiply.
Heavy plow
Farmhouse upgrade: Add a plowing station
Rye Cultivation
New crop: Rye. Identical to wheat and can be grown in places with lower fertility.
Irrigation
Dramatically lowers the amount of damage caused by droughts.
Fertilization
Field upgrade: Fence up
Bakeries
New backyard extension: Bakery extension
work in progress work in progress work in progress work in progress

Trade development tree

Foreign suppliers
New building: Firewood cart
New building: Food cart
Trade logistics
Establishing a new trade route always costs a maximum of 25 regional wealth.
work in progress work in progress Better deals
Reduces import costs by 10.
work in progress
work in progress work in progress work in progress work in progress

Industry development tree

Basic armormaking
New backyard extension: Armorer's workshop
Charcoal burning
New building: Charcoal kiln
Advanced armormaking
Armorer's workshop can produce mail armor, which can be used to equip citizens of burgage plots of level 3 and above, or promoting a new retinue.
work in progress Deep mining
Mining pit upgrade: Deep mine
work in progress
Master Armormaking
Armorer's workshop can produce plate armor, which can in turn be used to upgrade the retinue.
work in progress work in progress work in progress

Gathering development tree

Beekeeping
New building: Apiary
Forest Management
Doubles capacity of all berry deposits.
Trapping
Enables hunters to skillfully lay traps in the forest, which gives a passive income of meat.
work in progress Advanced beekeeping
Apiaries also produce wax.
Advanced skinning
Doubles the amount of meat harvested by hunters and butchers and from goat pens.
Pelt extraction
Hunters also collect hides from traps.
work in progress work in progress work in progress work in progress

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