⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
User:76561198121665962/Sandbox: Difference between revisions
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[[File:Construction.png| | [[File:Construction.png|85px|link=Construction]] | ||
<br>'''[[Construction]]''' | <br>'''[[Construction]]''' | ||
<br><small>Materials used for building structures and expanding your settlement.</small> | <br><small>Materials used for building structures and expanding your settlement.</small> | ||
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[[File:Crafting_materials.png| | [[File:Crafting_materials.png|75px|link=Crafting materials]] | ||
<br>'''[[Crafting materials]]''' | <br>'''[[Crafting materials]]''' | ||
<br><small>Resources used to create tools, equipment, and other crafted items.</small> | <br><small>Resources used to create tools, equipment, and other crafted items.</small> | ||
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[[File: | [[File:Crops.png|78px|link=Food]] | ||
<br>'''[[Food]]''' | <br>'''[[Food]]''' | ||
<br><small>Consumable items that sustain your population and workforce.</small> | <br><small>Consumable items that sustain your population and workforce.</small> | ||
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[[File: | [[File:Firewood.png|75px|link=Fuel]] | ||
<br>'''[[Fuel]]''' | <br>'''[[Fuel]]''' | ||
<br><small>Energy sources used to power buildings and keep your settlement running.</small> | <br><small>Energy sources used to power buildings and keep your settlement running.</small> | ||
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[[File:Commodities.png| | [[File:Commodities.png|75px|link=Commodities]] | ||
<br>'''[[Commodities]]''' | <br>'''[[Commodities]]''' | ||
<br><small>Trade goods and luxury items for commerce and improving quality of life.</small> | <br><small>Trade goods and luxury items for commerce and improving quality of life.</small> | ||
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[[File:Helmets.png| | [[File:Helmets.png|75px|link=Military]] | ||
<br>'''[[Military]]''' | <br>'''[[Military]]''' | ||
<br><small>Weapons, armor, and equipment for defense and combat purposes.</small> | <br><small>Weapons, armor, and equipment for defense and combat purposes.</small> | ||
Revision as of 14:29, 2 November 2025
Haviour's sandbox for trying different things
Days between updates
| Update | Days between updates |
|---|---|
| Update 5 | ? |
| Update 4 | 106 |
| Update 3 | 107 |
| Update 2 | 11 |
| Update 1 | 35 |
| EA Release | / |
Summary
This page provides a catalogue of various materials and items in the game.
Materials & Items
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| Update | Days between last preview and update |
|---|---|
| Update 5 | ? |
| Update 4 | 24 |
| Update 3 | 66 |
| Update | Days between first preview and first beta for new update |
|---|---|
| Update 5 | ? |
| Update 4 | 31 |
| Update 3 | 30 |
Farming development tree
| Orchardry New backyard extension: Apple orchard |
Sheepbreeding Sheep grazing on the pastures slowly multiply. |
Heavy plow Farmhouse upgrade: Add a plowing station | |||
| Rye Cultivation New crop: |
Irrigation Dramatically lowers the amount of damage caused by droughts. |
Fertilization Field upgrade: Fence up |
Bakeries New backyard extension: Bakery extension | ||
| work in progress | work in progress | work in progress | work in progress | ||
Trade development tree
| Foreign suppliers New building: Firewood cart New building: Food cart |
Trade logistics Establishing a new trade route always costs a maximum of 25 regional wealth. | ||
| work in progress | work in progress | Better deals Reduces import costs by 10. |
work in progress |
| work in progress | work in progress | work in progress | work in progress |
Industry development tree
| Basic armormaking New backyard extension: Armorer's workshop |
Charcoal burning New building: Charcoal kiln | ||
| Advanced armormaking Armorer's workshop can produce |
work in progress | Deep mining Mining pit upgrade: Deep mine |
work in progress |
| Master Armormaking Armorer's workshop can produce |
work in progress | work in progress | work in progress |
Gathering development tree
| Beekeeping New building: Apiary |
Forest Management Doubles capacity of all |
Trapping Enables hunters to skillfully lay traps in the forest, which gives a passive income of | |||
| work in progress | Advanced beekeeping Apiaries also produce |
Advanced skinning Doubles the amount of meat harvested by hunters and butchers and from goat pens. |
Pelt extraction Hunters also collect | ||
| work in progress | work in progress | work in progress | work in progress | ||
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