|
|
| (51 intermediate revisions by 10 users not shown) |
| Line 1: |
Line 1: |
| Unless weather events have been disabled at game setup, resources need to be stored to be protected from weather. Non-food resources are stored in a Storehouses while food resources are stored in Granaries. Timber does not need storage.
| | <!--T:1--> |
|
| |
|
| == Treasury == | | {| class="wikitable" style="width: 100%; text-align: center;" |
| The treasury represents personal money, which can e used for diplomacy, hiring retinue and mercenaries, as well as settling a new region. Treasury is increased primarily by Taxes, which are collected after a Manor has been constructed.
| | |- |
| | | style="vertical-align: top; padding: 15px;" | |
| | [[File:Construction.png|85px|link=Construction]] |
| | <br>'''[[Construction materials]]''' |
| | <br><small>Materials used for building structures, maintenance and expanding your settlement.</small> |
| | | style="vertical-align: top; padding: 15px;" | |
| | [[File:Rough stone.png|75px|link=Crafting materials]] |
| | <br>'''[[Crafting materials]]''' |
| | <br><small>Resources used to create equipment, commodities and food items. </small> |
| | | style="vertical-align: top; padding: 15px;" | |
| | [[File:Bread.png|78px|link=Food]] |
| | <br>'''[[Food]]''' |
| | <br><small>Consumable items that sustain your population.</small> |
| | | style="vertical-align: top; padding: 20px;" | |
| | [[File:Charcoal.png|75px|link=Fuel]] |
| | <br>'''[[Fuel]]''' |
| | <br><small>Energy sources used to power buildings and keep your families warm.</small> |
| | | style="vertical-align: top; padding: 20px;" | |
| | [[File:Ale.png|75px|link=Commodities]] |
| | <br>'''[[Commodities]]''' |
| | <br><small>Final goods and luxury items.</small> |
| | | style="vertical-align: top; padding: 20px;" | |
| | [[File:Helmets.png|75px|link=Military]] |
| | <br>'''[[Military items]]''' |
| | <br><small>Weapons and armor for warfare. </small> |
| | |} |
|
| |
|
| == Influence ==
| |
| Influence is requires for diplomacy and pressing claims. It can be gained from raising the settlement level, enacting a policy, conquering bandit camps, and upgrading Church and manor buildings.
| |
|
| |
|
| == Construction ==
| | [[File:Flowchart.png|thumb|center|300px|Resource flowchart for version 0.8.065]] |
| Construction resources are used to construct new buildings and upgrade them. There are 7 construction resources:
| |
| * Timber
| |
| * Planks
| |
| * Stone
| |
| * Tools
| |
| * Wooden Parts
| |
| * Rooftiles
| |
| * Blocks
| |
| Timber requires Oxen to be moved. Villagers will automatically get the ox when they need it.
| |
| | |
| == Food ==
| |
| Food resources are used to fill Hunger. Every Burgage Plot consumes 1 food resource per month. Having more types of food resources increased disease resistance. There are 7 food resources:
| |
| * Meat
| |
| * Vegetables
| |
| * Berries
| |
| * Bread
| |
| * Eggs
| |
| * Apples
| |
| * Honey
| |
| | |
| == Fuel ==
| |
| Fuel resources are consumed by Burgage Plots and various workplaces. Every Burgage Plot consumes 1 fuel resource per month outside Winter and 2 during Winter. There are 2 fuel resources:
| |
| * Firewood
| |
| * Charcoal
| |
| | |
| == Crops ==
| |
| Crops resources are processed into crafting material resources. There are 6 crops resources:
| |
| * Wheat
| |
| * Flax
| |
| * Barley
| |
| * Rye
| |
| * Dung
| |
| * Fertilizer
| |
| | |
| == Crafting materials ==
| |
| Crafting materials resources are processed into commodities resources. There are 13 crafting materials resources:
| |
| * Grain
| |
| * Flour
| |
| * Hides
| |
| * Leather
| |
| * Wool
| |
| * Yarn
| |
| * Linen
| |
| * Wax
| |
| * Malt
| |
| * Iron Ore
| |
| * Iron Slab
| |
| * Clay
| |
| * Dyes
| |
| | |
| == Commodities ==
| |
| Commodities resources may be requested by the Burgage Plots, depending on their level and employment. There are 7 commodities resources:
| |
| * Cloaks
| |
| * Clothes
| |
| * Candles
| |
| * Salt
| |
| * Ale
| |
| * Shoes
| |
| * Herbs
| |
| | |
| == Military ==
| |
| Military resources are used for upgrading the militia and the retinue. There are 10 military resources:
| |
| * Sidearms
| |
| * Warbows
| |
| * Small Shields
| |
| * Large Shields
| |
| * Spears
| |
| * Helmets
| |
| * Mail Armor
| |
| * Plate Armor
| |
| * Gambesons
| |
| * Polearms
| |