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Resources/sv: Difference between revisions
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<languages/> | <languages/> | ||
<div | <div class="mw-translate-fuzzy"> | ||
Om väderhändelser inte är avslagna vid spelets start så krävs det att resurser förvaras på ett sätt som skyddar dessa mot väder och vind. Mat förvaras i spanmålsmagasin och allt annat förvaras i förråd. Timmer förvaras inte i förråd utan i skogshuggarstugor. | |||
</div> | </div> | ||
< | <span id="Treasury"></span> | ||
== Statskassa == | |||
<div class="mw-translate-fuzzy"> | |||
Statskassan representerar den personliga rikedom som ägs av landets herre, dvs spelaren. Den personga rikedomen kan användas för att hyra in följare (dedikerade krigare) samt legosoldater men också för att bosätta sig i regioner som spelaren spenderat inflytande för att ta över. Inomst som tas in via skatt (vilket sköts via herrgården) övergår också i personlig rikedom. För varje 5% skatt drabbas spelaren av -4 i anseende hos de som bor i regionen. | |||
</div> | </div> | ||
<div | <div class="mw-translate-fuzzy"> | ||
Om du gör en räd mot ett banditläger kan du välja att behålla belöningen som din personliga rikedom alternativt regional rikedom. | |||
== Inflytande == | |||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
== Influence == | == Influence == | ||
</div> | </div> | ||
<div | <div class="mw-translate-fuzzy"> | ||
Inflytande krävs för diplomati samt att göra anspråk. man får det genom att öka sin nivå på bosättningen, anta policies, ta över banditläger, uppgradera din kyrka och herrgård samt donera till kyrkan (tithe) | |||
</div> | </div> | ||
<div | <div class="mw-translate-fuzzy"> | ||
== Regional | == Regional rikedom == | ||
</div> | </div> | ||
<div | <div class="mw-translate-fuzzy"> | ||
Regional | Regional rikedom representerar den den summa pengar som ägs av byborna i den specifika regionen och erhålles genom att ha nivå 2 hus. Regional rikedom kan spenderas på att importera varor men också för påbyggnad på husen. Den kan också göras om till statskassa (personlig rikedom) via skatt. | ||
</div> | </div> | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Construction resources are used | Construction resources are used for constructing new buildings and upgrading buildings. | ||
* ''' | * '''Blocks''': currently unobtainable. | ||
* ''' | * '''Planks''': obtained from Timber at the Sawpit. | ||
* '''Stone''': obtained from Stone | * '''Roof Tiles''': obtained from Clay at the Clay Furnace. | ||
* ''' | * '''Stone''': obtained from Stone Deposits at the Stonecutter Camp. | ||
* '''Tools''': obtained from Iron Slabs at | * '''Timber''': obtained from Trees at the Logging Camp. It requires an ox to move and is also used in Planks production. | ||
* '''Wooden Parts''': obtained from Planks at Joiner's Workshop backyard extension. These have no | * '''Tools''': obtained from Iron Slabs at the Blacksmith's Workshop backyard extension or Smithy. | ||
* '''Wooden Parts''': obtained from Planks at the Joiner's Workshop backyard extension. These currently have no use except for trade. | |||
</div> | </div> | ||
| Line 49: | Line 53: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Food resources are used to fill Hunger and are stored in the Granary. Every | Food resources are used to fill Hunger and are stored in the Granary. Every Family consumes 1 food resource per month. Having more types of food resources increases Approval ratings and Disease resistance. | ||
* ''' | * '''Apples''': obtained from the Apple Orchard backyard extension if the Orchardry Development is chosen. | ||
* ''' | * '''Berries''': obtained from Wild Berries deposits at the Forager Hut. | ||
* ''' | * '''Bread''': obtained from Flour at the Bakery Extension backyard extension or Communal Oven. | ||
* ''' | * '''Eggs''': obtained from the Chicken Coop backyard extension. | ||
* ''' | * '''Fish''': obtained from Shoal of Fish deposits at the Fisherman's Hut. | ||
* ''' | * '''Honey''': obtained from the Apiary if the Beekeeping Development is chosen. | ||
* ''' | * '''Meat''': obtained from Wild Animals deposits at the Hunting Camp, a Butcher's Workshop backyard extension with sheep in the region to cull, or the Pig or Goat pens backyard extensions. | ||
* '''Sausages''': obtained from Meat and Salt at the Butcher's Workshop backyard extension. | |||
* '''Vegetables''': obtained from the Vegetable Garden backyard extension. | |||
</div> | </div> | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Fuel resources are consumed by Burgage Plots and various workplaces. Every Burgage Plot consumes 1 | Fuel resources are consumed by Burgage Plots and various workplaces. Every Burgage Plot consumes 1 per month during Spring, Summer, and Autumn, and 2 per month during Winter. | ||
* ''' | * '''Charcoal''': obtained from Firewood at the Charcoal Kiln, with 1 Firewood producing 2 Charcoal. | ||
* ''' | * '''Firewood''': obtained from Trees at the Woodcutter's Lodge. | ||
</div> | </div> | ||
| Line 74: | Line 80: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Crop resources are processed into crafting material resources. While they can be stored in the Granary or Storehouse they are usually kept in the Farmhouse. | |||
* ''' | * '''Barley''': which can be turned into Malt at Malthouse. | ||
* '''Flax''': can be turned into Linen at Weaver Workshop | * '''Flax''': which can be turned into Linen at the Weaver's Workshop. | ||
* ''' | * '''Rye''': which is harvested as Grain. Requires the Orchardry and Rye Cultivation Developments to be chosen. | ||
* ''' | * '''Wheat''': which is harvested as Grain. | ||
* ''' | ** '''NOTE''': when choosing the field crop type it is called Wheat, when using the Overlay it is called Emmer. | ||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
== Crafting | == Crafting Materials == | ||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Crafting | Crafting Material resources are processed into commodities resources. | ||
* ''' | * '''Clay''': obtained from Clay Deposits at the Mining Pit. | ||
* '''Flour''': obtained from Grain at Windmill | * '''Dyes''': obtained from Wild Berries deposits at the Dyer's workshop. | ||
* '''Hides''': obtained from Wild Animals deposits at Hunting | * '''Flour''': obtained from Grain at the Windmill. | ||
* ''' | * '''Grain''': obtained from Rye or Wheat at the Farmhouse. | ||
* ''' | * '''Hides''': obtained from Goats at the Animal Pen backyard extension or Wild Animals deposits at the Hunting camp. | ||
* ''' | * '''Iron Parts''': obtained from Iron Slabs at the Blacksmith's Workshop backyard extension. | ||
* ''' | * '''Iron Ore''': obtained from Iron Deposits at the Mining Pit. | ||
* ''' | * '''Iron Slab''': obtained from Iron Ore at the Bloomery. | ||
* '''Malt''': obtained from Barley at Malthouse | * '''Leather''': obtained from Hides at the Tannery. | ||
* ''' | * '''Linen''': obtained from Flax at Weaver's Workshop. | ||
* ''' | * '''Malt''': obtained from Barley at the Malthouse. | ||
* ''' | * '''Wax''': obtained from the Apiary. Requires the Beekeeping and Advanced Beekeeping Developments. These currently have no use except for trade. | ||
* ''' | * '''Wool''': obtained from Sheep at the Sheep Farm. | ||
* '''Yarn''': obtained from Wool at the Weaver's Workshop. | |||
* '''Salt''': obtained from Salt Deposits at the Mining Pit. | |||
</div> | </div> | ||
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<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Commodity resources may be requested by the Burgage Plots, depending on their level. | |||
* ''' | * '''Ale''': obtained from Malt at the Brewery Extension backyard extension, consumed at the Tavern. | ||
* ''' | * '''Candles''': currently unobtainable. | ||
* ''' | * '''Cloaks''': obtained from Dyes and Yarn at the Tailor's Workshop backyard extension. | ||
* ''' | * '''Clothes''': obtained from Dyes and Linen at the Tailor's Workshop backyard extension. | ||
* '''Herbs''': obtained | * '''Herbs''': obtained from the Forager Hut if the Herb Garden upgrade has been purchased. Herbs are used to speed up the recovery from diseases. | ||
* ''' | * '''Salt''': obtained from Salt Deposits at the Mining Pit. | ||
* ''' | * '''Shoes''': obtained from Leather at the Cobbler's Workshop. | ||
</div> | </div> | ||
| Line 123: | Line 131: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Military resources are used for upgrading | Military resources are used for upgrading your militia and your retinue. They are created at certain backyard extensions. | ||
* ''' | * '''Crossbows''': obtained from Planks and Iron Parts at the Bowyer's Workshop backyard extension. | ||
* ''' | * '''Gambesons''': obtained from Linen at the Tailor's Workshop backyard extension. | ||
* ''' | * '''Helmets''': obtained from Iron Slabs at the Armorer's Workshop backyard extension. Requires the Basic Armormaking Development. | ||
* ''' | * '''Large Shields''': obtained from Planks at the Joiner's Workshop backyard extension. | ||
* ''' | * '''Mail Armor''': obtained from Iron Slabs at the Armorer's Workshop backyard extension. Requires the Basic Armormaking and Advanced Armormaking Developments. | ||
* ''' | * '''Plate armor''': obtained from Iron Slabs at Armorer's Workshop backyard extension. Requires the Basic Armormaking, Advanced Armormaking, and Master Armormaking Developments. | ||
* ''' | * '''Polearms''': obtained from Planks and Iron Slabs at the Blacksmith's Workshop backyard extension. | ||
* ''' | * '''Sidearms''': obtained from Iron Slabs at the Blacksmith's Workshop backyard extension. | ||
* ''' | * '''Small Shields''': obtained from Planks at the Joiner's Workshop backyard extension. | ||
* ''' | * '''Spears''': obtained from Planks and Iron Slabs at the Blacksmith's Workshop backyard extension. | ||
* '''Warbows''': obtained from Planks at the Bowyer's Workshop backyard extension. | |||
</div> | </div> | ||
Latest revision as of 13:45, 1 April 2025
Om väderhändelser inte är avslagna vid spelets start så krävs det att resurser förvaras på ett sätt som skyddar dessa mot väder och vind. Mat förvaras i spanmålsmagasin och allt annat förvaras i förråd. Timmer förvaras inte i förråd utan i skogshuggarstugor.
Statskassa
Statskassan representerar den personliga rikedom som ägs av landets herre, dvs spelaren. Den personga rikedomen kan användas för att hyra in följare (dedikerade krigare) samt legosoldater men också för att bosätta sig i regioner som spelaren spenderat inflytande för att ta över. Inomst som tas in via skatt (vilket sköts via herrgården) övergår också i personlig rikedom. För varje 5% skatt drabbas spelaren av -4 i anseende hos de som bor i regionen.
Om du gör en räd mot ett banditläger kan du välja att behålla belöningen som din personliga rikedom alternativt regional rikedom.
Inflytande
Influence
Inflytande krävs för diplomati samt att göra anspråk. man får det genom att öka sin nivå på bosättningen, anta policies, ta över banditläger, uppgradera din kyrka och herrgård samt donera till kyrkan (tithe)
Regional rikedom
Regional rikedom representerar den den summa pengar som ägs av byborna i den specifika regionen och erhålles genom att ha nivå 2 hus. Regional rikedom kan spenderas på att importera varor men också för påbyggnad på husen. Den kan också göras om till statskassa (personlig rikedom) via skatt.
Construction
Construction resources are used for constructing new buildings and upgrading buildings.
- Blocks: currently unobtainable.
- Planks: obtained from Timber at the Sawpit.
- Roof Tiles: obtained from Clay at the Clay Furnace.
- Stone: obtained from Stone Deposits at the Stonecutter Camp.
- Timber: obtained from Trees at the Logging Camp. It requires an ox to move and is also used in Planks production.
- Tools: obtained from Iron Slabs at the Blacksmith's Workshop backyard extension or Smithy.
- Wooden Parts: obtained from Planks at the Joiner's Workshop backyard extension. These currently have no use except for trade.
Food
Food resources are used to fill Hunger and are stored in the Granary. Every Family consumes 1 food resource per month. Having more types of food resources increases Approval ratings and Disease resistance.
- Apples: obtained from the Apple Orchard backyard extension if the Orchardry Development is chosen.
- Berries: obtained from Wild Berries deposits at the Forager Hut.
- Bread: obtained from Flour at the Bakery Extension backyard extension or Communal Oven.
- Eggs: obtained from the Chicken Coop backyard extension.
- Fish: obtained from Shoal of Fish deposits at the Fisherman's Hut.
- Honey: obtained from the Apiary if the Beekeeping Development is chosen.
- Meat: obtained from Wild Animals deposits at the Hunting Camp, a Butcher's Workshop backyard extension with sheep in the region to cull, or the Pig or Goat pens backyard extensions.
- Sausages: obtained from Meat and Salt at the Butcher's Workshop backyard extension.
- Vegetables: obtained from the Vegetable Garden backyard extension.
Fuel
Fuel resources are consumed by Burgage Plots and various workplaces. Every Burgage Plot consumes 1 per month during Spring, Summer, and Autumn, and 2 per month during Winter.
- Charcoal: obtained from Firewood at the Charcoal Kiln, with 1 Firewood producing 2 Charcoal.
- Firewood: obtained from Trees at the Woodcutter's Lodge.
Crops
Crop resources are processed into crafting material resources. While they can be stored in the Granary or Storehouse they are usually kept in the Farmhouse.
- Barley: which can be turned into Malt at Malthouse.
- Flax: which can be turned into Linen at the Weaver's Workshop.
- Rye: which is harvested as Grain. Requires the Orchardry and Rye Cultivation Developments to be chosen.
- Wheat: which is harvested as Grain.
- NOTE: when choosing the field crop type it is called Wheat, when using the Overlay it is called Emmer.
Crafting Materials
Crafting Material resources are processed into commodities resources.
- Clay: obtained from Clay Deposits at the Mining Pit.
- Dyes: obtained from Wild Berries deposits at the Dyer's workshop.
- Flour: obtained from Grain at the Windmill.
- Grain: obtained from Rye or Wheat at the Farmhouse.
- Hides: obtained from Goats at the Animal Pen backyard extension or Wild Animals deposits at the Hunting camp.
- Iron Parts: obtained from Iron Slabs at the Blacksmith's Workshop backyard extension.
- Iron Ore: obtained from Iron Deposits at the Mining Pit.
- Iron Slab: obtained from Iron Ore at the Bloomery.
- Leather: obtained from Hides at the Tannery.
- Linen: obtained from Flax at Weaver's Workshop.
- Malt: obtained from Barley at the Malthouse.
- Wax: obtained from the Apiary. Requires the Beekeeping and Advanced Beekeeping Developments. These currently have no use except for trade.
- Wool: obtained from Sheep at the Sheep Farm.
- Yarn: obtained from Wool at the Weaver's Workshop.
- Salt: obtained from Salt Deposits at the Mining Pit.
Commodities
Commodity resources may be requested by the Burgage Plots, depending on their level.
- Ale: obtained from Malt at the Brewery Extension backyard extension, consumed at the Tavern.
- Candles: currently unobtainable.
- Cloaks: obtained from Dyes and Yarn at the Tailor's Workshop backyard extension.
- Clothes: obtained from Dyes and Linen at the Tailor's Workshop backyard extension.
- Herbs: obtained from the Forager Hut if the Herb Garden upgrade has been purchased. Herbs are used to speed up the recovery from diseases.
- Salt: obtained from Salt Deposits at the Mining Pit.
- Shoes: obtained from Leather at the Cobbler's Workshop.
Military
Military resources are used for upgrading your militia and your retinue. They are created at certain backyard extensions.
- Crossbows: obtained from Planks and Iron Parts at the Bowyer's Workshop backyard extension.
- Gambesons: obtained from Linen at the Tailor's Workshop backyard extension.
- Helmets: obtained from Iron Slabs at the Armorer's Workshop backyard extension. Requires the Basic Armormaking Development.
- Large Shields: obtained from Planks at the Joiner's Workshop backyard extension.
- Mail Armor: obtained from Iron Slabs at the Armorer's Workshop backyard extension. Requires the Basic Armormaking and Advanced Armormaking Developments.
- Plate armor: obtained from Iron Slabs at Armorer's Workshop backyard extension. Requires the Basic Armormaking, Advanced Armormaking, and Master Armormaking Developments.
- Polearms: obtained from Planks and Iron Slabs at the Blacksmith's Workshop backyard extension.
- Sidearms: obtained from Iron Slabs at the Blacksmith's Workshop backyard extension.
- Small Shields: obtained from Planks at the Joiner's Workshop backyard extension.
- Spears: obtained from Planks and Iron Slabs at the Blacksmith's Workshop backyard extension.
- Warbows: obtained from Planks at the Bowyer's Workshop backyard extension.


