⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
User:76561198121665962/Sandbox: Difference between revisions
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'''Haviour's sandbox for trying different things ''' | |||
== Days between updates == | |||
{| class="wikitable" | |||
! Update | |||
! Days between updates | |||
|- | |||
| align=center | '''[[{{tl}}0.8.024 - Update 5 |Update 5]]''' || align=center | ? | |||
|- | |||
| align=center | '''[[{{tl}}0.8.024 - Update 4 |Update 4]]''' || align=center | 106 | |||
|- | |||
| align=center | '''[[{{tl}}0.8.004 - Update 3 |Update 3]]''' || align=center | 107 | |||
|- | |||
| align=center | '''[[{{tl}}0.7.975 - Update 2 |Update 2]]''' || align=center | 11 | |||
|- | |||
| align=center | '''[[{{tl}}0.7.972 - Update 1 |Update 1]]''' || align=center | 35 | |||
|- | |||
| align=center | '''[[{{tl}}Early Access Release |EA Release]]''' || align=center | / | |||
|} | |||
Unless weather events have been disabled in the game setup, resources must be stored to be protected from the weather. Non-food resources are stored in a storehouse except for Timber which is stored at the Logging Camp. Ale and food are stored in granaries. | |||
== Materials & Items == | |||
{| class="wikitable" style="width: 100%; text-align: center;" | |||
|- | |||
| style="vertical-align: top; padding: 15px;" | | |||
[[File:Construction.png|85px|link=Construction]] | |||
<br>'''[[Construction materials]]''' | |||
<br><small>Materials used for building structures, maintenance and expanding your settlement.</small> | |||
| style="vertical-align: top; padding: 15px;" | | |||
[[File:Rough stone.png|75px|link=Crafting materials]] | |||
<br>'''[[Crafting materials]]''' | |||
<br><small>Resources used to create equipment, commodities and food items. </small> | |||
| style="vertical-align: top; padding: 15px;" | | |||
[[File:Bread.png|78px|link=Food]] | |||
<br>'''[[Food]]''' | |||
<br><small>Consumable items that sustain your population.</small> | |||
| style="vertical-align: top; padding: 20px;" | | |||
[[File:Charcoal.png|75px|link=Fuel]] | |||
<br>'''[[Fuel]]''' | |||
<br><small>Energy sources used to power buildings and keep your families warm.</small> | |||
| style="vertical-align: top; padding: 20px;" | | |||
[[File:Ale.png|75px|link=Commodities]] | |||
<br>'''[[Commodities]]''' | |||
<br><small>Final goods and luxury items.</small> | |||
| style="vertical-align: top; padding: 20px;" | | |||
[[File:Helmets.png|75px|link=Military]] | |||
<br>'''[[Military items]]''' | |||
<br><small>Weapons and armor for warfare. </small> | |||
|} | |||
{| class="wikitable" | |||
! Update | |||
! Days between last preview and update | |||
|- | |||
| align=center | '''[[{{tl}}0.8.024 - Update 5 |Update 5]]''' || align=center | ? | |||
|- | |||
| align=center | '''[[{{tl}}0.8.024 - Update 4 |Update 4]]''' || align=center | 24 | |||
|- | |||
| align=center | '''[[{{tl}}0.8.004 - Update 3 |Update 3]]''' || align=center | 66 | |||
|} | |||
{| class="wikitable" | |||
! Update | |||
! Days between first preview and first beta for new update | |||
|- | |||
| align=center | '''[[{{tl}}0.8.024 - Update 5 |Update 5]]''' || align=center | ? | |||
|- | |||
| align=center | '''[[{{tl}}0.8.024 - Update 4 |Update 4]]''' || align=center | 31 | |||
|- | |||
| align=center | '''[[{{tl}}0.8.004 - Update 3 |Update 3]]''' || align=center | 30 | |||
|} | |||
== Farming development tree == <!--T:4--> | |||
{| class="wikitable" | |||
| colspan=2 width=33% | '''Orchardry'''<br>New backyard extension: Apple orchard | |||
| colspan=2 width=33% | '''Sheepbreeding'''<br>Sheep grazing on the pastures slowly multiply. | |||
| colspan=2 width=33% | '''Heavy plow'''<br>Farmhouse upgrade: Add a plowing station | |||
|- | |||
| width=25% | '''Rye Cultivation'''<br>New crop: {{Icon|rye}} Rye. Identical to {{Icon|wheat}} wheat and can be grown in places with lower fertility. | |||
| colspan=2 width=25% | '''Irrigation'''<br>Dramatically lowers the amount of damage caused by [[{{tl}}Droughts|droughts]]. | |||
| colspan=2 width=25% | '''Fertilization'''<br>Field upgrade: Fence up | |||
| width=25% | '''Bakeries'''<br>New backyard extension: Bakery extension | |||
|- | |||
| work in progress | |||
| colspan=2 | work in progress | |||
| colspan=2 | work in progress | |||
| work in progress | |||
|} | |||
== Trade development tree == <!--T:6--> | |||
{| class="wikitable" | |||
| colspan=2 | '''Foreign suppliers'''<br>New building: Firewood cart<br>New building: Food cart | |||
| colspan=2 | '''Trade logistics'''<br>Establishing a new trade route always costs a maximum of 25 [[{{tl}}Regional wealth|regional wealth]]. | |||
|- | |||
| width=25% | work in progress | |||
| width=25% | work in progress | |||
| width=25% | '''Better deals'''<br>Reduces import costs by 10. | |||
| width=25% | work in progress | |||
|- | |||
| work in progress | |||
| work in progress | |||
| work in progress | |||
| work in progress | |||
|} | |||
== Industry development tree == <!--T:8--> | |||
{| class="wikitable" | |||
| colspan=2 | '''Basic armormaking'''<br>New backyard extension: Armorer's workshop | |||
| colspan=2 | '''Charcoal burning'''<br>New building: [[{{tl}}Charcoal kiln|Charcoal kiln]] | |||
|- | |||
| width=25% | '''Advanced armormaking'''<br>Armorer's workshop can produce {{Icon|mail armor}} mail armor, which can be used to equip citizens of burgage plots of level 3 and above, or promoting a new [[{{tl}}Warfare#Unit_types|retinue]]. | |||
| width=25% | work in progress | |||
| width=25% | '''Deep mining'''<br>[[{{tl}}Mining pit|Mining pit]] upgrade: Deep mine | |||
| width=25% | work in progress | |||
|- | |||
| '''Master Armormaking'''<br>Armorer's workshop can produce {{Icon|plate armor}} plate armor, which can in turn be used to upgrade the retinue. | |||
| work in progress | |||
| work in progress | |||
| work in progress | |||
|} | |||
== Gathering development tree == <!--T:10--> | |||
{| class="wikitable" | |||
| colspan=2 width=33% | '''Beekeeping'''<br>New building: [[{{tl}}Apiary|Apiary]] | |||
| colspan=2 width=33% | '''Forest Management'''<br>Doubles capacity of all {{Icon|berries}} berry deposits. | |||
| colspan=2 width=33% | '''Trapping'''<br>Enables hunters to skillfully lay traps in the forest, which gives a passive income of {{Icon|meat}} meat. | |||
|- | |||
| width=25% | work in progress | |||
| colspan=2 width=25% | '''Advanced beekeeping'''<br>Apiaries also produce {{Icon|wax}} wax. | |||
| colspan=2 width=25% | '''Advanced skinning'''<br>Doubles the amount of meat harvested by hunters and butchers and from goat pens. | |||
| width=25% | '''Pelt extraction'''<br>Hunters also collect {{Icon|hides}} hides from traps. | |||
|- | |||
| work in progress | |||
| colspan=2 | work in progress | |||
| colspan=2 | work in progress | |||
| work in progress | |||
|} | |||
<span style="color: red;">This text will be red</span> | |||
``` | |||
Latest revision as of 22:26, 18 November 2025
Haviour's sandbox for trying different things
Days between updates
| Update | Days between updates |
|---|---|
| Update 5 | ? |
| Update 4 | 106 |
| Update 3 | 107 |
| Update 2 | 11 |
| Update 1 | 35 |
| EA Release | / |
Unless weather events have been disabled in the game setup, resources must be stored to be protected from the weather. Non-food resources are stored in a storehouse except for Timber which is stored at the Logging Camp. Ale and food are stored in granaries.
Materials & Items
|
|
|
|
|
|
|
| Update | Days between last preview and update |
|---|---|
| Update 5 | ? |
| Update 4 | 24 |
| Update 3 | 66 |
| Update | Days between first preview and first beta for new update |
|---|---|
| Update 5 | ? |
| Update 4 | 31 |
| Update 3 | 30 |
Farming development tree
| Orchardry New backyard extension: Apple orchard |
Sheepbreeding Sheep grazing on the pastures slowly multiply. |
Heavy plow Farmhouse upgrade: Add a plowing station | |||
| Rye Cultivation New crop: |
Irrigation Dramatically lowers the amount of damage caused by droughts. |
Fertilization Field upgrade: Fence up |
Bakeries New backyard extension: Bakery extension | ||
| work in progress | work in progress | work in progress | work in progress | ||
Trade development tree
| Foreign suppliers New building: Firewood cart New building: Food cart |
Trade logistics Establishing a new trade route always costs a maximum of 25 regional wealth. | ||
| work in progress | work in progress | Better deals Reduces import costs by 10. |
work in progress |
| work in progress | work in progress | work in progress | work in progress |
Industry development tree
| Basic armormaking New backyard extension: Armorer's workshop |
Charcoal burning New building: Charcoal kiln | ||
| Advanced armormaking Armorer's workshop can produce |
work in progress | Deep mining Mining pit upgrade: Deep mine |
work in progress |
| Master Armormaking Armorer's workshop can produce |
work in progress | work in progress | work in progress |
Gathering development tree
| Beekeeping New building: Apiary |
Forest Management Doubles capacity of all |
Trapping Enables hunters to skillfully lay traps in the forest, which gives a passive income of | |||
| work in progress | Advanced beekeeping Apiaries also produce |
Advanced skinning Doubles the amount of meat harvested by hunters and butchers and from goat pens. |
Pelt extraction Hunters also collect | ||
| work in progress | work in progress | work in progress | work in progress | ||
This text will be red ```








