Sentinel of Glory

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Revision as of 21:02, 22 November 2025 by Krom (talk | contribs) (Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Sentinel of Glory</div><div style='font-size:0.9em;color:gray;'>Formerly allies of the Church of the Sun, sentinels have abandoned it for an unclear reason. The claim is, they are “keepers of balance” — and when the Inquisitors shook it, they chose instead to serve the balance between the four scholar...")
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Sentinel of Glory
Formerly allies of the Church of the Sun, sentinels have abandoned it for an unclear reason. The claim is, they are “keepers of balance” — and when the Inquisitors shook it, they chose instead to serve the balance between the four scholars of magic.
Health Health 400 Tier: 7
Attack Attack 40 Faction -
Defense Defence 40 Attack Type Melee Attack
Damage Damage 50–50 Attack Type Flying
Speed Speed 7 Price 4500 Gold
Initiative Initiative 11 Growth
Morale Morale 0 XP 700
Luck Luck 0 SquadValue 7000
Flying — Movement ignores obstacles and traps.
Magic Creature — A beast or beast‑like creature. Jadame’s beasts often have fantastical powers. Denizens of other planes, even more so.

Morale range: –3 to 3. Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Arina’s Way — Dispels all negative effects from this creature and fully restores own HP. Once per battle.

Does not end the turn.

Ability tier: 2 | Ability cost: 1
Naira’s Way — Until the end of round, deals +40% Damage and takes –40% Damage. Once per battle.

Does not end the turn.

Ability tier: 2 | Ability cost: 1
Doreath’s Way — Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.

Does not end the turn.

Ability tier: 2 | Ability cost: 1
Hksmilla’s Way — Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle.

Does not end the turn.

Ability tier: 2 | Ability cost: 1