Energy Phoenix

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Energy Phoenix
As phoenixes age, the heat around them intensifies. In time, they grow cautious, their flames shifting to a brilliant blue, radiating raw energy. To a scholar, they are a marvel — a sentient supernova on the brink of eruption.
Health Health 250 Tier: 7
Attack Attack 28 Faction Sylvan
Defense Defence 34 Attack Type Melee Attack
Damage Damage 45–70 Attack Type Flying
Speed Speed 8 Price 4500 Gold 2 Crystals
Initiative Initiative 16 Growth
Morale Morale 0 XP 779
Luck Luck 0 SquadValue 7797
Flying — Movement ignores obstacles and traps.
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Sweeping Strike — Deals Damage to the target and two adjacent hexes to its sides.
Embodiment of Fire — This creature leaves no body upon death. Immune to “Fireball”, “Firewall”, and “Armageddon”.
Eternal Flame — Restors 25% of HP lost since the start of battle at the start of its every turn. Can revive fallen units.
Awaken: Fire II — Increases own Speed and Initiative by 1, HP by 25, and always deals maximum Damage. Allows the use of other abilities. Once per battle.

Does not end the turn.

Ability tier: 6 | Ability cost: 3
Supernova — Deals 50 Magic Damage to all enemies within 2 hexes. Sets all targets on fire. While Burning, each target takes 50 Magic Damage at the start of its turn. This effect is stackable. Duration: 2 round(s).

Can only be used after “Awaken”.

Over Time effect do not affect Phoenixes

Ability tier: 3 | Ability cost: 2