Flaming Phoenix

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Revision as of 18:56, 22 November 2025 by Krom (talk | contribs) (Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Flaming Phoenix</div><div style='font-size:0.9em;color:gray;'>Out of all elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial.</div></div> <div style='display:fle...")
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Flaming Phoenix
Out of all elements, fire is the most demanding — it can bring hope as easily as it can reduce everything to ash. A blazing phoenix signals a new chick in the nest, but it also makes them fiercely territorial.
Health Health 300 Tier: 7
Attack Attack 32 Faction Sylvan
Defense Defence 24 Attack Type Melee Attack
Damage Damage 45–70 Attack Type Flying
Speed Speed 8 Price 4500 Gold 2 Crystals
Initiative Initiative 18 Growth
Morale Morale 0 XP 779
Luck Luck 0 SquadValue 7797
Flying — Movement ignores obstacles and traps.
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Sweeping Strike — Deals Damage to the target and two adjacent hexes to its sides.
Embodiment of Fire — This creature leaves no body upon death. Immune to “Fireball”, “Firewall”, and “Armageddon”.
Immortal — Leaves a pile of ash upon death. At the start of next round, [1, 50] units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way.

The pile is destroyed upon taking Damage 3 times. Units revived this way are permanent.

Awaken: Fire II — Increases own Speed and Initiative by 1, HP by 25, and always deals maximum Damage. Allows the use of other abilities. Once per battle.
Heatwave — Dispels all negative effects from friendly creatures and all positive effects from enemies.