Page in progress.
Unit list belonging to Hive.
| Gnat
|
| Health
|
|
7
|
Tier
|
1
|
|
| Attack
|
|
3
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
6
|
Range
|
Long Reach
|
| Damage
|
|
2-3
|
Movement
|
Ground
|
| Speed
|
|
3
|
Price
|
66
|
| Initiative
|
|
4
|
Weekly Growth
|
X
|
| Morale
|
|
(-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Topple the Strong!: The higher the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
|
| Active Abilities
|
| Unit 'Warden Gnat' not found
|
| Health
|
|
9
|
Tier
|
1
|
|
| Attack
|
|
3
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
Unit 'Warden Gnat' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Long Reach
|
| Damage
|
|
2-3
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Warden Gnat' not found
|
| Initiative
|
|
5
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Topple the Strong!: The higher the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
Hivemind - Nest protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
|
| Active Abilities
|
| Unit 'Ravager Gnat' not found
|
| Health
|
|
15
|
Tier
|
1
|
|
| Attack
|
|
10
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
Unit 'Ravager Gnat' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Long Reach
|
| Damage
|
|
2-3
|
Movement
|
Ground
|
| Speed
|
|
6
|
Price
|
Unit 'Ravager Gnat' not found
|
| Initiative
|
|
5
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Topple the Strong!: The higher the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
|
| Active Abilities
|
| Locust
|
| Health
|
|
12
|
Tier
|
2
|
|
| Attack
|
|
5
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
4
|
Range
|
Melee
|
| Damage
|
|
3-4
|
Movement
|
Ground
|
| Speed
|
|
5
|
Price
|
125
|
| Initiative
|
|
6
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Double Strike: Strikes twice.
|
Active Abilities Harvest: Jumps onto any corpse within 3 hexes and devours it, gaining 2 Attack and Defence, 1 Speed and Initiative until the end of the battle. Does not end turn.
|
| Harvester Locust
|
| Health
|
|
12
|
Tier
|
2
|
|
| Attack
|
|
7
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
4
|
Range
|
Melee
|
| Damage
|
|
4-4
|
Movement
|
Ground
|
| Speed
|
|
7
|
Price
|
170
|
| Initiative
|
|
7
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Double Strike: Strikes twice.
Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
|
Active Abilities Harvest: Jumps onto any corpse within 3 hexes and devours it, gaining 2 Attack and Defence, 1 Speed and Initiative until the end of the battle. Does not end turn.
|
| Overgrown Locust
|
| Health
|
|
16
|
Tier
|
2
|
|
| Attack
|
|
5
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
4
|
Range
|
Melee
|
| Damage
|
|
3-5
|
Movement
|
Ground
|
| Speed
|
|
5
|
Price
|
170
|
| Initiative
|
|
7
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Double Strike: Strikes twice.
Parry: Counterattacks before the enemy's attack lands.
Hivemind - Nest Protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
|
Active Abilities Harvest: Jumps onto any corpse within 3 hexes and devours it, gaining 2 Attack and Defence, 1 Speed and Initiative until the end of the battle. Does not end turn.
|
| Hornet
|
| Health
|
|
20
|
Tier
|
3
|
|
| Attack
|
|
7
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
10
|
Range
|
Melee
|
| Damage
|
|
4-7
|
Movement
|
Flying
|
| Speed
|
|
6
|
Price
|
235
|
| Initiative
|
|
10
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
| Passive Traits
|
| Active Abilities
|
| Chanter
|
| Health
|
|
25
|
Tier
|
3
|
|
| Attack
|
|
7
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
10
|
Range
|
Melee
|
| Damage
|
|
4-7
|
Movement
|
Flying
|
| Speed
|
|
10
|
Price
|
320
|
| Initiative
|
|
4
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Hivemind - Nest Protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
Whispers of Doubt: Each attack causes the target to always deal minimum Damage. Duration: 1 round.
|
| Active Abilities
|
| Unit 'Stinger' not found
|
| Health
|
|
20
|
Tier
|
3
|
|
| Attack
|
|
7
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
Unit 'Stinger' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
4-7
|
Movement
|
Flying
|
| Speed
|
|
8
|
Price
|
Unit 'Stinger' not found
|
| Initiative
|
|
11
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
Piercing Sting: Kills +1 enemy unit(s) with every attack. Works on creatures up to tier 6.
|
| Active Abilities
|
| Unit 'Mantis' not found
|
| Health
|
|
45
|
Tier
|
4
|
|
| Attack
|
|
11
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
Unit 'Mantis' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
10-12
|
Movement
|
Ground
|
| Speed
|
|
3
|
Price
|
Unit 'Mantis' not found
|
| Initiative
|
|
3
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
| Passive Traits
|
Active Abilities Adaptation: Attack: Deals +20% damage until the end of the round. Ability tier: 1
Adaptation: Defence: Takes -20% damage until the end of the round. Ability tier: 1
Adaptation: Speed: Gains +2 speed until the end of the round. Ability tier: 1
|
| Unit 'Vermilion Mantis' not found
|
| Health
|
|
60
|
Tier
|
4
|
|
| Attack
|
|
11
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
Unit 'Vermilion Mantis' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
10-12
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Vermilion Mantis' not found
|
| Initiative
|
|
4
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Hivemind - Nest Protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
|
Active Abilities Adaptation: Attack: Deals +20% damage until the end of the round. Ability tier: 1
Adaptation: Defence: Takes -20% damage until the end of the round. Ability tier: 1
Adaptation: Speed: Gains +2 speed until the end of the round. Ability tier: 1
|
| Unit 'Royal Mantis' not found
|
| Health
|
|
45
|
Tier
|
4
|
|
| Attack
|
|
13
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
Unit 'Royal Mantis' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
11-13
|
Movement
|
Ground
|
| Speed
|
|
4
|
Price
|
Unit 'Royal Mantis' not found
|
| Initiative
|
|
4
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
|
Active Abilities Adaptation: Attack: Deals +30% damage until the end of the round. Ability tier: 1
Adaptation: Defence: Takes -30% damage until the end of the round. Ability tier: 1
Adaptation: Speed: Gains +3 speed until the end of the round. Ability tier: 1
|
| Reaver
|
| Health
|
|
45
|
Tier
|
5
|
|
| Attack
|
|
19
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
12
|
Range
|
Melee
|
| Damage
|
|
10-40
|
Movement
|
Ground
|
| Speed
|
|
5
|
Price
|
770
|
| Initiative
|
|
11
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Apex Predator: Deals +100% Damage to targets of a higher and same tier.
Rapid Assault: This attack does not provoke a counterattack.
|
| Active Abilities
|
| Menacing Reaver
|
| Health
|
|
45
|
Tier
|
5
|
|
| Attack
|
|
19
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
18 This stat is higher compared to the base unit.
|
Range
|
Melee
|
| Damage
|
|
20-30
|
Movement
|
Ground
|
| Speed
|
|
6
|
Price
|
1100
|
| Initiative
|
|
13
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Apex Predator: Deals +100% Damage to targets of a higher and same tier.
Unholy Resilience: Once per battle plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the killing attack.
Hivemind - Nest Protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
|
| Active Abilities
|
| Maniacal Reaver
|
| Health
|
|
45
|
Tier
|
5
|
|
| Attack
|
|
23
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
12
|
Range
|
Melee
|
| Damage
|
|
10-40
|
Movement
|
Ground
|
| Speed
|
|
6
|
Price
|
1100
|
| Initiative
|
|
13
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Apex Predator: Deals +100% Damage to targets of a higher and same tier.
Rapid Assault: This attack does not provoke a counterattack.
Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
Murderous Glee: Upon killing an enemy, immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn.
|
Active Abilities Beelzebub's Blessing: Gains maximum Morale and Luck until the end of the turn. Does not end the turn. Ability tier 3.
|
| Unit 'Waurm' not found
|
| Health
|
|
120
|
Tier
|
6
|
|
| Attack
|
|
22
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
Unit 'Waurm' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
21-23
|
Movement
|
Blink
|
| Speed
|
|
7
|
Price
|
Unit 'Waurm' not found
|
| Initiative
|
|
8
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Demonic Stench I: Reduces enemies luck by 1. This effect does not stack; only the strongest one is active.
|
Active Abilities Corpse Eater: Devours the corpse at destination hex, restoring 65HP. This effect can revive fallen units. Does not affect Undead, Embodiments and Constructs.
|
| Devourer
|
| Health
|
|
120
|
Tier
|
6
|
|
| Attack
|
|
22
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
20
|
Range
|
Melee
|
| Damage
|
|
24-26
|
Movement
|
Blink
|
| Speed
|
|
9
|
Price
|
1900
|
| Initiative
|
|
8
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Demonic Stench II: Reduces enemies luck by 2. This effect does not stack; only the strongest one is active.
Hivemind - Nest Protector: At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.
|
Active Abilities Corpse Eater: Devours the corpse at destination hex, restoring 65HP. This effect can revive fallen units. Does not affect Undead, Embodiments and Constructs.
Devour: This attack deals no Damage. Instead, if the target has fewer than 40% of its original units, it is destroyed immediately. An enemy killed this way leaves no corpse.
|
| Pyroboros
|
| Health
|
|
120
|
Tier
|
6
|
|
| Attack
|
|
22
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
20
|
Range
|
Ranged
|
| Damage
|
|
21-23
|
Movement
|
Blink
|
| Speed
|
|
7
|
Price
|
1900
|
| Initiative
|
|
9
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Duelist: Receives no penalty in melee, dealing full damage.
Demonic Stench II: Reduces enemies luck by 2. This effect does not stack; only the strongest one is active.
Hivemind - Vanguard: At the start of battle, for each other Unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes by 5%.
|
Active Abilities Corpse Eater: Devours the corpse at destination hex, restoring 65HP. This effect can revive fallen units. Does not affect Undead, Embodiments and Constructs.
|
| Unit 'Waurm' not found
|
| Health
|
|
120
|
Tier
|
6
|
|
| Attack
|
|
22
|
Creature Type
|
Hive Spawn
|
| Defense
|
|
Unit 'Waurm' not foundExpression error: Unrecognized word "unit".Expression error: Unrecognized word "unit".
|
Range
|
Melee
|
| Damage
|
|
21-23
|
Movement
|
Blink
|
| Speed
|
|
7
|
Price
|
Unit 'Waurm' not found
|
| Initiative
|
|
8
|
Weekly Growth
|
X
|
| Morale
|
|
0 (-5-5)
|
Experience Yield
|
|
| Luck
|
|
0 (-5-5)
|
Squad Value
|
|
Passive Traits Demonic Stench I: Reduces enemies luck by 1. This effect does not stack; only the strongest one is active.
|
Active Abilities Corpse Eater: Devours the corpse at destination hex, restoring 65HP. This effect can revive fallen units. Does not affect Undead, Embodiments and Constructs.
|