Triumvirate's Strength

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Triumvirate's Strength is the unique faction skill of the Dungeon faction, known by default by all Overlords and Warlocks and unavailable to other hero classes.

Once per turn, it lets the hero take one of 3 stances which boost specific stats (the Minotaur Stance boosts Attack, the Dark Elf Stance boosts Defense, and the Dragon Stance boosts Spell Power) and remain in effect until another stance is chosen, allowing one to adapt their strengths and strategy to the current situation in battle.

Levels

Basic Triumvirate's Strength
Once per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +2 to the Stance’s corresponding attribute.
Advanced Triumvirate's Strength
Once per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +4 to the Stance’s corresponding attribute.
Underground Passages
Friendly Dungeon creatures deal +10% and take –10% Damage on Native Terrain.
Alvarian Expertise
When selecting a Stance, the corresponding attribute of enemy hero partially decreases while the Stance is active.
Underground Mana Pools
When selecting a Stance, the hero gains 3 temporary mana.
Expert Triumvirate's Strength
Once per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +6 to the Stance’s corresponding attribute.
Jack of All Trades
When selecting a Stance, the hero’s corresponding attribute increases by 5% until the end of the battle.
Flow
Generates 1 Focus Charge(s) each time the hero selects a Stance.
Opportunists
Friendly creatures gain 1 Initiative.

Chances

Hero Class Basic Triumvirate's Strength
chance at level-up
Every
4th level
Every
5th level
At level
20
Knight
Cleric
Death Knight
Necromancer
Warden
Druid
Enforcer
Herald
Oathkeeper
Riftspeaker
Overlord 8.33% 4.44% 4.08%
Warlock 8.33% 4.44% 4.08%


Artifact effects

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