Ferocious Ra'Shoth

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 15:52, 3 August 2026 by Aurelain (talk | contribs)


Ferocious Ra'Shoth
Faction
Tier
I
Cost
100Gold
(Upgrade cost)
( 20Gold)
Base growth
+20
Squad value
81
Stats
Health
10
Attack
3
Defense
3
Damage
3-3
Morale
0
Luck
0
Initiative
6This stat is higher compared to the base unit.

Base: 4
Increase: +2
Speed
6This stat is higher compared to the base unit.

Base: 4
Increase: +2
Other Info
Specialist hero
Related Units
Base unit
Upgrade B
Ferocious Ra'Shoth
Internal ID
lesser_eldritch_upg_alt

Ferocious Ra'Shoth are upgraded tier-I units of the Schism faction. They can be recruited from Lesser Summoning Rite II.

They are one of the upgrades of the Ra'Shoth, the other being the Stinging Ra'Shoth.

Description

These red-crested Ra’Shoth are far more aggressive than others, defending themselves with sweeping tentacle strikes. However, they pose a real threat only when attacking in groups.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Sweeping Strike
Deals Damage to the target and two adjacent enemies to its sides.
Active Ability
Summoning Rite: Ferocious Ra'Shoth
Special
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Once per battle, summons a stack of Ferocious Ra’Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Does not affect Undead, Embodiments, or Constructs.

Specialist Hero

Low Summoning
Ra’Shoth growth in your cities increases by 1.
Under her command, Ra’Shoth gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Ra’Shoth lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Ra’Shoth growth in your cities increases by 4/8. They gain 1 Initiative.
Tier ICost: 3/2 Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages