Armored Hound

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Armored Hound
Faction
Tier
III
Cost
160Gold
(Upgrade cost)
( 40Gold)
Base growth
+14
Squad value
152
Stats
Health
18This stat is higher compared to the base unit.

Base: 14
Increase: +4
Attack
4
Defense
8This stat is higher compared to the base unit.

Base: 6
Increase: +2
Damage
3-5
Morale
0
Luck
0
Initiative
5
Speed
5
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Upgrade A
Upgrade B
Armored Hound
Internal ID
pet_upg_alt

Armored Hounds are upgraded tier-III units of the Necropolis faction. They can be recruited from Kennel II.

They are one of the upgrades of the Undead Pet, the other being the Barghest.

Description

Risen hounds are more precious than gold to certain vampires, treasured as armored guards and hunting companions. These pets remain as loyal and loving in undeath as they were in life.

Abilities

Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Melee Defense I
Takes –30% Melee Damage.
Passive Ability
Protect the Fallen
Whenever a friendly creature dies, this creature gains +3 Defense until the end of battle.
Passive Ability
Lacerated Wounds
Attacks wound the target. Wounded creatures take [ 12 + 2 × amount of units ] Damage at the start of their turn. This effect is stackable.
Duration: 2 round(s).
Does not affect Undead, Embodiments, or Constructs.

Specialist Hero

Part of a Pack
Undead Pet growth in your cities increases by 1.
Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Undead Pet growth in your cities increases by 2/4. They gain 2 Initiative.
Tier IICost: 3/2 Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2 Law Seals

Strategy

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Related pages