Ra'Shoth
From Heroes of Might and Magic: Olden Era Official Wiki
Ra'Shoth |
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Faction |
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Tier I |
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Cost 80 |
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Base growth +20 |
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Squad value 63 |
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| Stats | |||
Health 10
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Attack 3
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Defense 3
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Damage 3-3
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Morale 0
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Luck 0
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Initiative 4
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Speed 4
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Ra'Shoth |
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| Internal ID | |||
| lesser_eldritch | |||
Ra'Shoth are tier-I units of the Schism faction. They can be recruited from Lesser Summoning Rite.
They can be upgraded into the Stinging Ra'Shoth or Ferocious Ra'Shoth.
Description
Ra’Shoth, meaning “Small Rift-Dwellers” in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions.
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Active Ability
Summoning Rite: Ra'Shoth
Special
Cost:
1 Focus ChargeCooldown: 1 roundTier I
Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse.The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Does not affect Undead, Embodiments, or Constructs.
Specialist Hero
None
Laws
This unit is affected by the following Faction Laws:
Ra’Shoth growth in your cities increases by 4/8. They gain 1 Initiative.
Tier ICost: 3/2
Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


