Abyssal Executor

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Abyssal Executor
Faction
Tier
VII
Cost
4200Gold 2Mercury
(Upgrade cost)
( 1700Gold 1Mercury)
Base growth
+1
Squad value
6689
Stats
Health
250
Attack
35This stat is higher compared to the base unit.

Base: 30
Increase: +5
Defense
35This stat is higher compared to the base unit.

Base: 30
Increase: +5
Damage
60This stat is higher compared to the base unit.

Base: 40
Increase: +20
-60
Morale
0
Luck
0
Initiative
10This stat is higher compared to the base unit.

Base: 8
Increase: +2
Speed
7This stat is higher compared to the base unit.

Base: 5
Increase: +2
Other Info
Related Units
Base unit
Upgrade B
Abyssal Executor
Internal ID
unspeakable_upg_alt

Abyssal Executors are upgraded tier-VII units of the Schism faction. They can be recruited from Eerie Summoning Rite II.

They are one of the upgrades of the Abyssal Envoy, the other being the Abyssal Overseer.

Description

I once escaped the cult of the Frozen Vasts myself, and I am now certain — the terrors of the deep are not to be trifled with. Whatever these poor elves have unleashed will bring calamity to Jadame, with only one warning of its coming: beware the Black Ice.

Abilities

Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Absolute Resistance
Immune to all Magic Damage.
Active Ability
Summoning Rite: Executor
Special
Cost: 3 Focus ChargesCooldown: 3 roundsTier III
Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Does not affect Undead, Embodiments, or Constructs.
Active Ability
Will of the Abyss
Attack
Cost: 3 Focus ChargesCooldown: 3 roundsTier III
Enables this creature to take 1 more turn(s) immediately after its first turn.
Does not end the turn.
Active Ability
Control Mind
Negative effect
Cost: 3 Focus ChargesCooldown: 3 roundsTier III
Target enemy creature loses all its possible turns and passes.
Does not affect Embodiments or Constructs.

Laws

This unit is affected by the following Faction Laws:

Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2 Law Seals
Abyssal Envoy growth in your cities increases by 1/2. They gain 2 Speed and Initiative.
Tier VCost: 3/2 Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2 Law Seals

Strategy

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