Abyssal Overseer
From Heroes of Might and Magic: Olden Era Official Wiki
Abyssal Overseer |
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Faction |
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Tier VII |
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Base growth +1 |
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Squad value 6689 |
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| Stats | |||
Health 250
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Attack 40
Base: 30 Increase: +10 |
Defense 40
Base: 30 Increase: +10 |
Damage 40-60
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Morale 0
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Luck 0
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Initiative 9
Base: 8 Increase: +1 |
Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade A Abyssal Overseer |
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| Internal ID | |||
| unspeakable_upg | |||
Abyssal Overseers are upgraded tier-VII units of the Schism faction. They can be recruited from Eerie Summoning Rite II.
They are one of the upgrades of the Abyssal Envoy, the other being the Abyssal Executor.
Description
Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all, they seem to be mere watchers, acting on behalf of something far more powerful.
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Area Strike
Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
Passive Ability
Absolute Resistance
Immune to all Magic Damage.
Active Ability
Summoning Rite: Overseer
Special
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse.The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Does not affect Undead, Embodiments, or Constructs.
Active Ability
Will of the Abyss
Attack
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Enables this creature to take 1 more turn(s) immediately after its first turn.Does not end the turn.
Active Ability
Moment of Insanity
Negative effect
Cost: 
2 Focus ChargesCooldown: 2 roundsTier II
Compels an enemy to attack a random target.Does not affect Embodiments or Constructs.
Laws
This unit is affected by the following Faction Laws:
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2
Law Seals
Abyssal Envoy growth in your cities increases by 1/2. They gain 2 Speed and Initiative.
Tier VCost: 3/2
Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2
Law Seals


