Abyssal Envoy
From Heroes of Might and Magic: Olden Era Official Wiki
Abyssal Envoy |
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Faction |
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Tier VII |
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Base growth +1 |
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Squad value 3810 |
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| Stats | |||
Health 250
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Attack 30
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Defense 30
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Damage 40-60
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Morale 0
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Luck 0
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Initiative 8
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Speed 5
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Abyssal Envoy |
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| Internal ID | |||
| unspeakable | |||
Abyssal Envoys are tier-VII units of the Schism faction. They can be recruited from Eerie Summoning Rite.
They are one of the upgrades of the Abyssal Overseer, the other being the Abyssal Executor.
Description
When an arbitrator’s psyche inevitably collapses, a gateway is torn open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced — they seem far too independent and… sentient.
Abilities
Creature Type
Magic Creature
A beast or beast-like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
–3 to 3Morale range
–5 to 5Luck range
YesFallen Magic creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Absolute Resistance
Immune to all Magic Damage.
Active Ability
Summoning Rite: Envoy
Special
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse.The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Does not affect Undead, Embodiments, or Constructs.
Active Ability
Will of the Abyss
Attack
Cost: 

3 Focus ChargesCooldown: 3 roundsTier III
Enables this creature to take 1 more turn(s) immediately after its first turn.Does not end the turn.
Laws
This unit is affected by the following Faction Laws:
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2
Law Seals
Abyssal Envoy growth in your cities increases by 1/2. They gain 2 Speed and Initiative.
Tier VCost: 3/2
Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2
Law Seals


