Rift Arbitrator
From Heroes of Might and Magic: Olden Era Official Wiki
Rift Arbitrator |
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Faction |
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Tier VI |
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Cost 1900 (Upgrade cost) ( 700 |
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Base growth +2 |
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Squad value 2273 |
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| Stats | |||
Health 75
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Attack 26
Base: 20 Increase: +6 |
Defense 28
Base: 20 Increase: +8 |
Damage 18-22
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Morale 0
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Luck 0
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Initiative 10
Base: 5 Increase: +5 |
Speed 5
Base: 4 Increase: +1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade A Rift Arbitrator |
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| Internal ID | |||
| arbitrator_upg | |||
Rift Arbitrators are upgraded tier-VI units of the Schism faction. They can be recruited from Bloated Mansion II.
They are one of the upgrades of the Arbitrator, the other being the Bloated Arbitrator.
Description
Barely recognizable from their former selves, these arbitrators serve as floating control relays, capable of directing countless shoth at once. The strain they endure surpasses the limits of any mortal mind or body.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Passive Ability Paradoxical Shots | |
Ranged penalties are reversed for this creature.
Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage. | |
| Passive Ability Power of the Abyss | |
Increases the hero’s maximum mana by 20. This effect does not stack.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Command: Reposition | |
Moves a friendly creature to a free hex within 4 hexes of their initial position.
Does not end the turn. | |
| Active Ability Command: Fear | |
Moves an enemy to a free hex within 4 hexes of their initial position.
Does not end the turn. | |
| Active Ability Disgorge Storm | |
Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative.
Duration: 2 rounds. | |
Laws
This unit is affected by the following Faction Laws:
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Arbitrator growth in your cities increases by 1. They deal +4 Damage.
Tier IVCost: 3
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


