Abyssal Envoy

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Abyssal Envoy
Faction
Tier
VII
Cost
2500Gold 1Mercury
Base growth
+1
Squad value
3810
Stats
Health
250
Attack
30
Defense
30
Damage
40-60
Morale
0
Luck
0
Initiative
8
Speed
5
Other Info
Related Units
Base unit
Abyssal Envoy
Internal ID
unspeakable

Abyssal Envoys are tier-VII units of the Schism faction. They can be recruited from Eerie Summoning Rite.

They are one of the upgrades of the Abyssal Overseer, the other being the Abyssal Executor.

Description

When an arbitrator’s psyche inevitably collapses, a gateway is torn open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced — they seem far too independent and… sentient.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Absolute Resistance
Immune to all Magic Damage.
Active Ability
Summoning Rite: Envoy
3 Focus Charge(s)
Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments, or Constructs
Active Ability
Will of the Abyss
3 Focus Charge(s)
Enables this creature to take 1 more turn(s) immediately after its first turn.

Does not end the turn.


Laws

This unit is affected by the following Faction Laws:

Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2 Law Seals
Abyssal Envoy growth in your cities increases by 1/2. They gain 2 Speed and Initiative.
Tier VCost: 3/2 Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2 Law Seals