Unspeakable Shoth
From Heroes of Might and Magic: Olden Era Official Wiki
Unspeakable Shoth |
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Faction |
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Tier IV |
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Cost 630 (Upgrade cost) ( 180 |
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Base growth +4 |
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Squad value 657 |
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| Stats | |||
Health 50
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Attack 11
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Defense 11
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Damage 10-13
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Morale 0
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Luck 0
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Initiative 8
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Speed 8
Base: 5 Increase: +3 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Unspeakable Shoth |
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| Internal ID | |||
| eldritch_flyer_upg | |||
Unspeakable Shoth are upgraded tier-IV units of the Schism faction. They can be recruited from Disturbing Summoning Rite II.
They are one of the upgrades of the Grand Shoth, the other being the Unthinkable Shoth.
Description
With the right incantations, shoth can be turned into incredibly precise and focused weapons, capable of striking without mercy.
...What happens if a spell scroll is torn off?
...What happens if a spell scroll is torn off?
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Flying | |
Movement ignores obstacles and traps.
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| Passive Ability Double Strike | |
Strikes twice when performing attacks.
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| Passive Ability Frost | |
When this creature attacks, the target doesn’t generate Focus.
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| Active Ability Summoning Rite: Unspeakable Shoth | |
Once per battle, summons a stack of Unspeakable Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. Does not affect Undead, Embodiments, or Constructs | |
Laws
This unit is affected by the following Faction Laws:
Grand Shoth growth in your cities increases by 2/4. They gain 1 Speed.
Tier IIICost: 3/2
Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals


