Sunspear Cavalry
From Heroes of Might and Magic: Olden Era Official Wiki
Sunspear Cavalry |
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Faction |
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Tier V |
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Cost 1220 (Upgrade cost) ( 370 |
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Base growth +3 |
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Squad value 1366 |
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| Stats | |||
Health 85
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Attack 14
Base: 12 Increase: +2 |
Defense 22
Base: 17 Increase: +5 |
Damage 12
Base: 10 Increase: +2-16 Base: 14 Increase: +2 |
Morale 2
Base: 1 Increase: +1 |
Luck 0
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Initiative 10
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Speed 8
Base: 7 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Sunspear Cavalry |
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| Internal ID | |||
| sunlight_cavalry_upg_alt | |||
Sunspear Cavalry are upgraded tier-V units of the Temple faction. They can be recruited from Hippodrome II.
They are one of the upgrades of the Cavalry, the other being the Noble Cavalry.
Description
Clad in the finest armor a knight can wield, these equine lords serve as the Sun’s spear, shattering ranks and growing in power with each prayer uttered in their name. Chalice be their witness!
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Piercing Strike II | |
Ignores 30% of the enemy’s Defense.
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| Passive Ability InspiringRank II | |
Increases friendly creatures’ Morale by 2. This effect does not stack; only the strongest one is active.
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| Passive Ability Jousting BonusRank II | |
Moving before an attack increases Damage by 6% per hex moved.
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| Passive Ability Anointed for Attack | |
Whenever this creature gains a positive effect, its Attack increases by 2 until the end of the battle.
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Laws
This unit is affected by the following Faction Laws:
Cavalry growth in your cities increases by 1. Their attacks ignore 5%/10%/15% of the target’s Defense and they gain 1 Speed.
Tier IIICost: 3/2/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


