Stinging Ra'Shoth

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Stinging Ra'Shoth
Faction
Tier
I
Cost
100Gold
(Upgrade cost)
( 20Gold)
Base growth
+20
Squad value
81
Stats
Health
10
Attack
5This stat is higher compared to the base unit.

Base: 3
Increase: +2
Defense
5This stat is higher compared to the base unit.

Base: 3
Increase: +2
Damage
3-3
Morale
0
Luck
0
Initiative
4
Speed
4
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Stinging Ra'Shoth
Internal ID
lesser_eldritch_upg

Stinging Ra'Shoth are upgraded tier-I units of the Schism faction. They can be recruited from Lesser Summoning Rite II.

They are one of the upgrades of the Ra'Shoth, the other being the Ferocious Ra'Shoth.

Description

Some Ra’Shoth have developed specialized synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Flying
Movement ignores obstacles and traps.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Summoning Rite: Stinging Ra’Shoth
1 Focus Charge(s)
Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments, or Constructs


Laws

This unit is affected by the following Faction Laws:

Ra’Shoth growth in your cities increases by 4/8. They gain 1 Initiative.
Tier ICost: 3/2 Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2 Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2 Law Seals