Merchant of Death
From Heroes of Might and Magic: Olden Era Official Wiki
Merchant of Death |
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Faction |
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Tier IV |
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Cost 340 (Upgrade cost) ( 100 |
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Base growth +10 |
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Squad value 353 |
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| Stats | |||
Health 30
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Attack 11
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Defense 10
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Damage 7
Base: 6 Increase: +1-10 Base: 9 Increase: +1 |
Morale 0
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Luck 0
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Initiative 5
Base: 4 Increase: +1 |
Speed 4
Base: 3 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Merchant of Death |
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| Internal ID | |||
| graverobber_upg | |||
Merchants of Death are upgraded tier-IV units of the Necropolis faction. They can be recruited from Bone Exchange II.
They are one of the upgrades of the Graverobber, the other being the Kennelmaster.
Description
Procuring bodies for necromancers is a lucrative business, but souls are even more valuable. Merchants of death have mastered the alchemical arts needed to capture only the most prized and love-stricken samples.
Abilities
| Creature Type Undead | |
A creature or person whose life has been prolonged by unnatural means.
Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Long Reach | |
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
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| Passive Ability Blighted Corpses | |
Long Reach attacks poison the target. Poisoned creatures take [ 3 × amount of units ] Magic Damage at the start of their turn. This effect is stackable.
Duration: 2 round(s). Does not affect Undead, Dragons, Embodiments, or Constructs | |
| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Dig Up Bones | |
Summons [ 2 × amount of units ] Skeleton(s) on an adjacent hex. They disappear after the battle.
Does not end the turn. | |
| Active Ability Ensnare Memories | |
Summons [ 2 × amount of units ] Wight(s) on an adjacent hex. They disappear after the battle.
Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Graverobber growth in your cities increases by 2/4. They summon +50% units.
Tier IICost: 3/2
Law Seals
Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IIICost: 2
Law Seals
Tier-4 creature growth in your cities increases by 2.
Tier IIICost: 2
Law Seals


