Abyssal Overseer
From Heroes of Might and Magic: Olden Era Official Wiki
Abyssal Overseer |
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Faction |
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Tier VII |
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Base growth +1 |
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Squad value 6689 |
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| Stats | |||
Health 250
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Attack 40
Base: 30 Increase: +10 |
Defense 40
Base: 30 Increase: +10 |
Damage 40-60
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Morale 0
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Luck 0
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Initiative 9
Base: 8 Increase: +1 |
Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade A Abyssal Overseer |
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| Internal ID | |||
| unspeakable_upg | |||
Abyssal Overseers are upgraded tier-VII units of the Schism faction. They can be recruited from Eerie Summoning Rite II.
They are one of the upgrades of the Abyssal Envoy, the other being the Abyssal Executor.
Description
Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all, they seem to be mere watchers, acting on behalf of something far more powerful.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Area Strike | |
Deals Damage to the target and all hexes around it. Additional targets take –50% Damage.
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| Passive Ability Absolute Resistance | |
Immune to all Magic Damage.
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| Active Ability Summoning Rite: Overseer | |
Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. Does not affect Undead, Embodiments, or Constructs | |
| Active Ability Will of the Abyss | |
Enables this creature to take 1 more turn(s) immediately after its first turn.
Does not end the turn. | |
| Active Ability Moment of Insanity | |
Compels an enemy to attack a random target.
Does not affect Embodiments or Constructs | |
Laws
This unit is affected by the following Faction Laws:
Abyssal Envoy growth in your cities increases by 1/2. They gain 2 Speed and Initiative.
Tier VCost: 3/2
Law Seals
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2
Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2
Law Seals


