Vernal Naiad

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Vernal Naiad
Faction
Tier
IV
Cost
510Gold
(Upgrade cost)
( 150Gold)
Base growth
+4
Squad value
528
Stats
Health
40
Attack
11
Defense
14This stat is higher compared to the base unit.

Base: 10
Increase: +4
Damage
14This stat is higher compared to the base unit.

Base: 10
Increase: +4
-18This stat is higher compared to the base unit.

Base: 14
Increase: +4
Morale
0
Luck
0
Initiative
7This stat is higher compared to the base unit.

Base: 5
Increase: +2
Speed
6This stat is higher compared to the base unit.

Base: 5
Increase: +1
Other Info
Related Units
Base unit
Upgrade A
Vernal Naiad
Upgrade B
Internal ID
aqualotl_upg

Vernal Naiads are upgraded tier-IV units of the Grove faction. They can be recruited from Blooming Pond II.

They are one of the upgrades of the Naiad, the other being the Brumal Naiad.

Description

To most in Jadame, water is both the source of life and the veil of oblivion. A hand soothed in water forgets its scratch, and a leap over a stream lifts one’s gloom.

To a vernal naiad, it is a pure joy to take such worries away.

Abilities

Creature Type
Embodiment
-3 to 3Morale Range
|
-3 to 3Luck Range
|
NoCounts for Necromancy?
A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to -3.
Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Embodiment of Water
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Awaken: Water II
3 Focus Charge(s)
This creature gains 1 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.

Does not end the turn.
Active Ability
Rivulet Retreat
Blinks to any free hex within a 4‑hex range.

Does not end the turn. Can only be used after “Awaken.”

Laws

This unit is specifically affected by following Faction Laws:

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