Mist Qilin
From Heroes of Might and Magic: Olden Era Official Wiki
Mist Qilin |
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Faction |
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Tier VI |
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Cost 1900 (Upgrade cost) ( 700 |
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Base growth +2 |
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Squad value 2238 |
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| Stats | |||
Health 130
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Attack 24
Base: 22 Increase: +2 |
Defense 22
Base: 20 Increase: +2 |
Damage 27
Base: 24 Increase: +3-36 Base: 30 Increase: +6 |
Morale 0
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Luck 2
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Initiative 13
Base: 9 Increase: +4 |
Speed 7
Base: 6 Increase: +1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Mist Qilin |
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| Internal ID | |||
| qilin_upg_alt | |||
Mist Qilins are upgraded tier-VI units of the Grove faction. They can be recruited from Thunder Lair II.
They are one of the upgrades of the Qilin, the other being the Thunder Qilin.
Description
Guests of the druids and elementalists in the Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure.
Abilities
| Creature Type Embodiment | |
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Embodiment of Air | |
This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”
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| Passive Ability Lightning Fast | |
This creature is immune to all effects that restrict movement.
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| Passive Ability Scintillating Scales | |
Enemy creatures adjacent to this creature take +50% Magic Damage. This effect does not stack.
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| Active Ability Awaken: Air II | |
Increases this creature’s Speed and Initiative by 1, HP by 20 and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.
Does not end the turn. | |
| Active Ability Mist Form | |
This creature ignores obstacles and takes –25% Damage until the end of the round.
Does not end the turn. Can only be used after “Awaken.” | |
Laws
This unit is specifically affected by following Faction Laws:


