Sentinel of Glory
From Heroes of Might and Magic: Olden Era Official Wiki
Sentinel of Glory |
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Faction |
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Tier VII |
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Cost 5000 |
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Base growth +2 |
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Squad value 7000 |
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| Stats | |||
Health 400
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Attack 40
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Defense 40
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Damage 50-50
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Morale 0
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Luck 0
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Initiative 7
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Speed 7
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| Other Info | |||
Dwelling |
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| Internal ID | |||
| sentinel | |||
Sentinels of Glory are Neutral tier-VII units. They can be recruited from Temple of the Four Scholars.
Description
These former allies of the Church of the Sun have abandoned it for an unclear reason. The claim is, they are “keepers of balance” — and when the Inquisitors shook it, they chose instead to serve the balance between the four scholars of magic.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Flying | |
Movement ignores obstacles and traps.
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| Active Ability Arina’s Way | |
Dispels all negative effects from this creature and fully restores its HP. Once per battle.
Does not end the turn. | |
| Active Ability Naira’s Way | |
Deals +40% Damage and takes –40% Damage until the end of the round. Once per battle.
Does not end the turn. | |
| Active Ability Doreath’s Way | |
Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.
Does not end the turn. | |
| Active Ability Hksmilla’s Way | |
Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle.
Does not end the turn. | |


