Vernal Naiad
From Heroes of Might and Magic: Olden Era Official Wiki
Faction |
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Tier IV |
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Cost 510 (Upgrade cost) ( 150 |
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Base growth +4 |
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Squad value 528 |
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| Stats | |||
Health 40
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Attack 11
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Defense 14
Base: 10 Increase: +4 |
Damage 14
Base: 10 Increase: +4-18 Base: 14 Increase: +4 |
Morale 0
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Luck 0
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Initiative 7
Base: 5 Increase: +2 |
Speed 6
Base: 5 Increase: +1 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade A Vernal Naiad |
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| Internal ID | |||
| aqualotl_upg | |||
Vernal Naiads are upgraded tier-IV units of the Grove faction. They can be recruited from Blooming Pond II.
They are one of the upgrades of the Naiad, the other being the Brumal Naiad.
Description
To most in Jadame, water is both the source of life and the veil of oblivion. A hand soothed in water forgets its scratch, and a leap over a stream lifts one’s gloom.
To a vernal naiad, it is a pure joy to take such worries away.
To a vernal naiad, it is a pure joy to take such worries away.
Abilities
| Creature Type Embodiment | |
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Movement Type Blink | |
Teleports directly to destination hex, ignoring obstacles and traps.
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| Passive Ability Embodiment of Water | |
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Awaken: Water II | |
This creature gains 1 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Does not end the turn. | |
| Active Ability Rivulet Retreat | |
Blinks to any free hex within a 4‑hex range.
Does not end the turn. Can only be used after “Awaken.” | |
Laws
This unit is specifically affected by following Faction Laws:


