Temple Laws
From Heroes of Might and Magic: Olden Era Official Wiki
| Law | Faction | Tier | Category | Description | Cost |
|---|---|---|---|---|---|
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Your heroes gain 1 Sight radius. | 2 | |||
| I | Produces 250 Astrology points daily. | 2 | |||
| I | Swordsman growth in your cities increases by 4. They gain 2/4/6 Defense. | 3/2/2 | |||
| I | Crossbowman growth in your cities increases by 4. They gain 2/4/6 Attack. | 3/2/2 | |||
| I | Friendly creatures deal +25% Damage to summoned enemy creatures. | 1 | |||
| II | Produces 500/1000 Gold daily. | 2/2 | |||
| II | Produces 1/2 Gem(s) daily. | 2/2 | |||
| II | Your heroes gain 1 Morale. | 3 | |||
| II | Griffin growth in your cities increases by 2. They gain 5/10/15 HP. | 3/2/2 | |||
| II | Lightweaver growth in your cities increases by 2. They deal +2/4/6 Damage. | 3/2/2 | |||
| II | All positive effects on friendly creatures last 1/2 additional round(s). | 2/2 | |||
| II | Friendly creatures gain 1 Initiative. | 6 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Your sources of Gold produce +10%/20% Gold. | 4/4 | |||
| III | Daylight spells of your heroes gain 1 level(s). | 3 | |||
| III | You can construct +1 building(s) daily. | 2 | |||
| III | Cavalry growth in your cities increases by 1. Their attacks ignore 5%/10%/15% of the target’s Defense and they gain 1 Speed. | 3/2/2 | |||
| III | Friendly creatures deal +5%/10% and take –5%/10% Melee Damage. This effect is doubled for non-Temple friendly creatures. | 3/3 | |||
| III | Friendly creatures deal +5%/10% and take –5%/10% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures. | 3/3 | |||
| IV | Your heroes gain 2/4 Attack. | 3/3 | |||
| IV | Your heroes gain 2/4 Defense. | 3/3 | |||
| IV | Your heroes gain 2/4 Spell Power. | 3/3 | |||
| IV | Your heroes gain 2/4 Knowledge. | 3/3 | |||
| IV | Inquisitor growth in your cities increases by 1. They ignore 5%/10%/15% of the enemy’s Attack and they gain 1 Speed. | 3/2/2 | |||
| IV | The chance of Morale triggering for friendly creatures increases by 1%/2% for each point of their Morale. | 2/2 | |||
| IV | Friendly creatures’ counterattacks deal +50%/100% Damage. | 3/3 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | All your Temple heroes can learn any spells of any tier. | 3 | |||
| V | Angel growth in your cities increases by 1. They gain 20%/40%/60% of their hero’s Attack and Defense as Attack and Defense. | 3/2/2 | |||
| V | Friendly creatures gain 20% of their hero’s Spell Power and Knowledge as Attack and Defense respectively. | 4 | |||
| V | Friendly creatures are immune to negative effects when fighting on their Native Terrain. | 4 | |||
To view the Laws for all factions, see Laws Overview.
Note: When upgrading Faction Laws in-game, the tooltip for Laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the Law. This page merges the descriptions for each level of a Law into a single text, highlighting the differences where relevant. Each level only improves numeric values and is colorized as follows: Level 1 / Level 2 / Level 3


