Necropolis Laws
From Heroes of Might and Magic: Olden Era Official Wiki
List of Laws for
Necropolis:
| Law | Faction | Tier | Category | Description | Cost |
|---|---|---|---|---|---|
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Produces 250/500 Gold daily. | 2/2 | |||
| I | Your heroes gain +500 maximum Necromantic Energy. | 3 | |||
| I | Your heroes gain 1/2 Luck. | 3/3 | |||
| I | Skeleton growth in your cities increases by 4/8. They gain 2 Attack and Defense. | 3/2 | |||
| I | Wight growth in your cities increases by 4/8. Their minimum Damage increases by 1. | 3/2 | |||
| I | Enemy creatures take +25%/50% from Damage-over-time effects. | 2/2 | |||
| II | Produces 1/2 Mercury daily. | 2/2 | |||
| II | Your heroes gain 1/2/3 Defense. | 2/2/2 | |||
| II | Your heroes gain 2.5% Necromancy Power. | 3 | |||
| II | Your cities generate +10%/20%/30% Law points. | 2/2/2 | |||
| II | Undead Pet growth in your cities increases by 2/4. They gain 2 Initiative. | 3/2 | |||
| II | Graverobber growth in your cities increases by 2/4. They summon +50% units. | 3/2 | |||
| II | Friendly creatures from different factions don’t decrease each other’s Morale. | 4 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Nightshade spells of your heroes gain 1 level(s). | 3 | |||
| III | Your heroes gain +500 maximum Necromantic Energy. | 4 | |||
| III | Your spell upgrades cost –20%/30%/40% Alchemical Dust. | 2/1/1 | |||
| III | Lich growth in your cities increases by 1/2. Their healing abilities restore 50% more HP. | 3/2 | |||
| III | Dread Knight growth in your cities increases by 1/2. Their maximum Damage increases by 6. | 3/2 | |||
| III | Vampirism of friendly creatures increases by 60%. | 6 | |||
| IV | Your Necropolis creatures cost –10%/15%/20% Gold. | 3/2/2 | |||
| IV | Your Necropolis heroes always battle on their Native Terrain. | 5 | |||
| IV | Your heroes gain 2.5% Necromancy Power. | 3 | |||
| IV | Vampire growth in your cities increases by 1/2. They gain 25 HP. | 3/2 | |||
| IV | Friendly creatures battling on their Native terrain gain 1/2 Speed. | 4/4 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | The enemy loses 1 level(s) on all Magic School spells. | 6 | |||
| V | Your heroes gain +500 maximum Necromantic Energy. | 5 | |||
| V | Friendly creatures can make +1 counterattacks per round. | 4 | |||
| V | Enemy non-Necropolis creatures deal –5%/10% and take +5%/10% Damage. Your non-Necropolis creatures gain the opposite effect. | 4/4 | |||
| V | The chance of Morale or Luck triggering for enemy creatures decreases by 1%/2% for each point of their Morale or Luck, respectively. | 3/3 | |||
To view the Laws for all factions, see Laws Overview.


