Necropolis Laws

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List of Laws for Necropolis:

LawFactionTierCategoryDescriptionCost
Resource Riches INecropolisIfaction FactionProvides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.1
Tax CollectorsNecropolisIfaction FactionProduces 250/500 Gold daily.2/2
Animate Dead INecropolisIfaction FactionYour heroes gain +500 maximum Necromantic Energy.3
Gifts of the AfterlifeNecropolisIfaction FactionYour heroes gain 1/2 Luck.3/3
Elite SkeletonsNecropolisIarmy ArmySkeleton growth in your cities increases by 4/8. They gain 2 Attack and Defense.3/2
Elite WightsNecropolisIarmy ArmyWight growth in your cities increases by 4/8. Their minimum Damage increases by 1.3/2
Black DeathNecropolisIarmy ArmyEnemy creatures take +25%/50% from Damage-over-time effects.2/2
Mining: MercuryNecropolisIIfaction FactionProduces 1/2 Mercury daily.2/2
Stand to the Death!NecropolisIIfaction FactionYour heroes gain 1/2/3 Defense.2/2/2
Animate Dead IINecropolisIIfaction FactionYour heroes gain 2.5% Necromancy Power.3
Laws of the ImmortalsNecropolisIIfaction FactionYour cities generate +10%/20%/30% Law points.2/2/2
Elite Undead PetsNecropolisIIarmy ArmyUndead Pet growth in your cities increases by 2/4. They gain 2 Initiative.3/2
Elite GraverobbersNecropolisIIarmy ArmyGraverobber growth in your cities increases by 2/4. They summon +50% units.3/2
Death Equalizes AllNecropolisIIarmy ArmyFriendly creatures from different factions don’t decrease each other’s Morale.4
Resource Riches IINecropolisIIIfaction FactionProvides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.2
Moon's GraceNecropolisIIIfaction FactionNightshade spells of your heroes gain 1 level(s).3
Animate Dead IIINecropolisIIIfaction FactionYour heroes gain +500 maximum Necromantic Energy.4
Forbidden AlchemyNecropolisIIIfaction FactionYour spell upgrades cost –20%/30%/40% Alchemical Dust.2/1/1
Elite LichesNecropolisIIIarmy ArmyLich growth in your cities increases by 1/2. Their healing abilities restore 50% more HP.3/2
Elite Dread KnightsNecropolisIIIarmy ArmyDread Knight growth in your cities increases by 1/2. Their maximum Damage increases by 6.3/2
BloodthirstNecropolisIIIarmy ArmyVampirism of friendly creatures increases by 60%.6
Free DeathNecropolisIVfaction FactionYour Necropolis creatures cost –10%/15%/20% Gold.3/2/2
Terra MortisNecropolisIVfaction FactionYour Necropolis heroes always battle on their Native Terrain.5
Animate Dead IVNecropolisIVfaction FactionYour heroes gain 2.5% Necromancy Power.3
Elite VampiresNecropolisIVarmy ArmyVampire growth in your cities increases by 1/2. They gain 25 HP.3/2
Return to the SoilNecropolisIVarmy ArmyFriendly creatures battling on their Native terrain gain 1/2 Speed.4/4
Resource Riches IIINecropolisVfaction FactionProvides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.3
Magic AbsorptionNecropolisVfaction FactionThe enemy loses 1 level(s) on all Magic School spells.6
Animate Dead VNecropolisVfaction FactionYour heroes gain +500 maximum Necromantic Energy.5
Morituri te SalutantNecropolisVarmy ArmyFriendly creatures can make +1 counterattacks per round.4
Death's PresenceNecropolisVarmy ArmyEnemy non-Necropolis creatures deal –5%/10% and take +5%/10% Damage. Your non-Necropolis creatures gain the opposite effect.4/4
Terror and DreadNecropolisVarmy ArmyThe chance of Morale or Luck triggering for enemy creatures decreases by 1%/2% for each point of their Morale or Luck, respectively.3/3

To view the Laws for all factions, see Laws Overview.