Daylight Magic
From Heroes of Might and Magic: Olden Era Official Wiki
Daylight Magic is a skill that lets the hero learn higher-tier Daylight Spells.
Levels
Advanced Daylight Magic
The hero can learn Daylight spells up to tier 5. Daylight spells gain +1 level(s).
Expert Daylight Magic
The hero can learn Daylight spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Daylight spells gain +1 level(s).
Speed of Light
+10 Movement points. This bonus is doubled if the hero knows “Logistics”.
Scholar Synergy: Arina
+6 Spell Power when casting Daylight spells. Gain an additional +3 for each other Magic School skill known.
Skill Synergies
Knowing Daylight Magic will give the following benefits to other subskills:
Where the Sun Never Sets
Attack, Defense, Spell Power, and sight radius increase by 2 when in an area you do not control. This bonus is doubled if the hero knows “Daylight Magic.”
Attack, Defense, Spell Power, and sight radius increase by 2 when in an area you do not control. This bonus is doubled if the hero knows “Daylight Magic.”
Scholar Synergy: Hksmilla
+6 Spell Power when casting Primal spells. Gain an additional +3 for each other Magic School skill known.
+6 Spell Power when casting Primal spells. Gain an additional +3 for each other Magic School skill known.
Scholar Synergy: Doreath
+6 Spell Power when casting Arcane spells. Gain an additional +3 for each other Magic School skill known.
+6 Spell Power when casting Arcane spells. Gain an additional +3 for each other Magic School skill known.
Scholar Synergy: Naira
+6 Spell Power when casting Nightshade spells. Gain an additional +3 for each other Magic School skill known.
+6 Spell Power when casting Nightshade spells. Gain an additional +3 for each other Magic School skill known.
Artifact Effects
Holy Sigil of Mearea —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.

