Defense

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 15:16, 7 June 2026 by Aurelain (talk | contribs) (Restored the comment)


Defense is a skill that decreases the damage taken by the hero's army in battle.

Skill Subskills
Basic Defense
Friendly units take -15% damage from basic attacks.
Advanced Defense
Friendly units take -20% damage from basic attacks.
Cover
Friendly creatures take -20% Damage from Ranged and Long Reach attacks.
Hymm to the Martyrs
Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is doubled if the hero knows Recruitment.
As Luck Would Have It
Friendly creatures gain +2 Defense for each point of Luck.
Expert Defense
Friendly units take -25% damage from basic attacks.
Shields and Shells
Enemy creatures deal -1 Damage.
Wizard Contract
Friendly units take -10% Magic Damage. This bonus is doubled if the hero knows Diplomacy.
Unstoppable Force
-15% Attack to enemy creatures.

Skill Synergies

Knowing Defense will give the following benefits to other sub-skills:

Advanced Summon Avatar Avatar of Toughness

Avatar’s Defense increases by 25% of its hero’s Knowledge. This bonus is doubled if the Hero knows Defense.

Expert Tactics All for One

Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the Hero knows Defense.

Artifact Effects

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