Primal Spells

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NameSchoolTierDescriptionMana Cost💬Global Map Spells💬Masterful
Groundsight

Primal Magic
IReveals the location of all neutral squads on the global map (including those in the fog of war).

Level 2: Base mana cost: 10 > 6.

Level 3: Reveals the location of resources.

Level 4: Reveals the location of artifacts.

10 Global Map Spells💬No Masterful
version available
Lightning Bolt

Primal Magic
IDeals [ 25 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature.

Level 2: Base Damage: 25 > 50.

Level 3: Base Damage: 50 > 100.

Level 4: Damage per Spell Power: 10 > 15.

6 Battle Spells💬No Masterful
version available
Thick Hide

Primal Magic
ITarget friendly creature takes –15% Damage from Melee attacks.
Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2: Damage: –15% > –20%.

Level 3: Affects all friendly creatures.

Level 4: Damage: –20% > –30%.

6 Battle Spells💬No Masterful
version available
Wean

Primal Magic
IIReduces the duration of all positive effects applied to the target by [ 2 + 1 per every 5 hero’s Spell Power ].

Level 2: Base spell effectiveness: 1 > 2.

Level 3: Affects enemy creatures adjacent to the target.

Level 4: Affects all enemy creatures.

8 Battle Spells💬No Masterful
version available
Fireball

Primal Magic
IIDeals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 1-hex radius.

Level 2: Base Damage: 50 > 75.

Level 3: Base Damage: 75 > 125.

Level 4: Base Damage: 125 > 200.

Masterful: This version of the spell hits a bigger area.

13 Battle Spells💬Has Masterful
version
Crystal Crown

Primal Magic
IIPlace up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks.
Duration: 2 round(s).

Level 2: Base duration: 2 > 3.

Level 3: Obstacles: 2 > 3.

Level 4: Obstacle is destroyed after taking 2 instances of Damage.

8 Battle Spells💬No Masterful
version available
Ice Bolt

Primal Magic
IIDeals [ 50 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 3.
Duration: 2 round(s).

Level 2: Base Damage: 50 > 100.

Level 3: Damage per Spell Power: 10 > 15.

Level 4: Initiative reduction: –3 > –6.

Masterful: The Initiative penalty of this version of the spell is twice as strong.

10 Battle Spells💬Has Masterful
version
Stone Fangs

Primal Magic
IIIDeals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.

Level 2: Base Damage: 50 > 100.

Level 3: Targets: 3 > 4.

Level 4: Damage per Spell Power: 5 > 10.

11 Battle Spells💬No Masterful
version available
Firewall

Primal Magic
IIIBurns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage.
Duration: 2 round(s).

Level 2: Base mana cost: 12 > 9.

Level 3: Burning hexes: 2 > 3.

Level 4: Deals +50% Damage.

Masterful: This version of the spell stays active for +2 round(s).

12 Battle Spells💬Has Masterful
version
Cave In

Primal Magic
IIIDeals [ 75 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks.
Duration: 1 round(s).

Level 2: Base Damage: 75 > 150.

Level 3: The obstacles it creates remain for +1 round.

Level 4: Damage per Spell Power: 15 > 20.

Masterful: The obstacles created by this version of the spell must be damaged +1 more times to be destroyed.

12 Battle Spells💬Has Masterful
version
Earth's Rage

Primal Magic
IIIDeals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.

Level 2: Damage to defensive structures: 100 > 200.

Level 3: Also deals 100 Damage to all creatures within castle walls.

Level 4: Damage to defensive structures: 200 > 400.

16 Battle Spells💬No Masterful
version available
Anti-Magic

Primal Magic
IVAny chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed.
Duration: 1 round(s).

Level 2: Base effect duration: 1 > 2.

Level 3: Affects tier-1-4 spells.

Level 4: Also affects tier-1-5 spells.

12 Battle Spells💬No Masterful
version available
Chain Lightning

Primal Magic
IVDeals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Level 2: Makes +1 jump(s).

Level 3: Makes +1 jump(s). Base Damage: 100 > 300.

Level 4: Makes +1 jump(s). Damage per Spell Power: 20 > 30.

Masterful: This version of the spell loses half as much Damage when jumping between targets.

24 Battle Spells💬Has Masterful
version
Circle of Winter

Primal Magic
IVDeals [ 75 + 15 × hero’s Spell Power ] Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Level 2: Damage per Spell Power: 15 > 20.

Level 3: Initiative of all targets decreases by 2.

Level 4: Doubles base Damage and Initiative reduction.

21 Battle Spells💬No Masterful
version available
Primordial Chaos

Primal Magic
IVAffects a neutral squad in a [ 1 × hero’s sight ]-square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Level 2: Radius multiplier: 1 > 2.

Level 3: When transforming a target, its strength is reduced by 5%.

Level 4: Target strength reduction: 5% > 10%.

17 Global Map Spells💬No Masterful
version available
Armageddon

Primal Magic
VDeals [ 150 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the battlefield.

Level 2: Base Damage: 150 > 250.

Level 3: Base Damage: 250 > 350.

Level 4: Damage per Spell Power: 15 > 25.

40 Battle Spells💬No Masterful
version available
Hksmilla's Rampage

Primal Magic
VTarget friendly creature gains Double Strike and deals and takes +10% Damage.
Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2: Damage dealt and taken: 10% > 15%.

Level 3: Damage dealt and taken: 15% > 25%.

Level 4: Damage dealt and taken: 25% > 40%.

28 Battle Spells💬No Masterful
version available
Summon Primal Remnant

Primal Magic
VSummons a stack of [ 12 + 1 × hero’s Spell Power ] Primal Remnants. They will disappear at the end of the battle.

Level 2: Summon radius: 1 > 2.

Level 3: Summoned stack can use abilities.

Level 4: Spell Power multiplier: 1 > 2.

20 Battle Spells💬No Masterful
version available