Dungeon Laws/pl

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Lista Praw dla Loch:

LawFactionTierCategoryDescriptionCost
Resource Riches IDungeonIfaction FactionProvides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.1
Celestial MapsDungeonIfaction FactionProduces 500 Astrology points daily.6
Leaders of the NationDungeonIfaction FactionYour heroes generate +10%/20% Law points.3/3
Elite TroglodytesDungeonIarmy ArmyYour Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1/2.3/2
Dungeon Masters IDungeonIarmy ArmyTier-1 creature growth in your cities increases by 4.2
Dragon ScalesDungeonIarmy ArmyFriendly creatures take –5%/10%/15% Magic Damage.2/2/2
Tax CollectorsDungeonIIfaction FactionProduces 250/500 Gold daily.2/2
Mining: GemsDungeonIIfaction FactionProduces 1/2 Gem(s) daily.2/2
Alchemists Code IDungeonIIfaction FactionProvides a one-time allotment of 75 Alchemical Dust when enacted.4
File:Fraction law dungeon 34 icon.png Arcane KnowledgeDungeonIIfaction FactionYour heroes gain +15 maximum mana.2
Elite InfiltratorsDungeonIIarmy ArmyYour Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 2/4 HP.3/2
Elite DancersDungeonIIarmy ArmyYour Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2/4 Attack and Defense.3/2
Dungeon Masters IIDungeonIIarmy ArmyTier-2 creature growth in your cities increases by 4.2
Dungeon Masters IIIDungeonIIarmy ArmyTier-3 creature growth in your cities increases by 2.2
Resource Riches IIDungeonIIIfaction FactionProvides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.2
Or No Ore?DungeonIIIfaction FactionYour buildings cost –20%/40% Ore to construct.3/3
Jadame MapsDungeonIIIfaction FactionYour heroes gain 10/20 Movement points.5/5
Spy NetworkDungeonIIIfaction FactionAll external buildings and structures under your control gain +2/4/6 sight radius.2/2/2
Elite MinotaursDungeonIIIarmy ArmyYour Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2/4 Damage.3/2
Elite MedusaeDungeonIIIarmy ArmyYour Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Initiative and 4 Attack and Defense.3/2
Tactical AdvantageDungeonIIIarmy ArmyAll enemy creatures lose 1 Initiative.6
Dungeon Masters IVDungeonIIIarmy ArmyTier-4 creature growth in your cities increases by 2.2
Merchants GuildDungeonIVfaction FactionEliminates all price markups in the Marketplace.6
Triumvirate's AgentsDungeonIVfaction FactionYour heroes gain 1/2 Attack, Defense, and Spell Power.4/4
Alchemists Code IIDungeonIVfaction FactionProvides a one-time allotment of 150 Alchemical Dust when enacted.4
Peoples of JadameDungeonIVfaction FactionYour heroes’ Persuasion Power in Diplomacy increases by 10%/20%.3/3
Elite HydrasDungeonIVarmy ArmyYour Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Speed and 25 HP.3/2
Dungeon Masters VDungeonIVarmy ArmyTier-5 creature growth in your cities increases by 1.2
Dungeon Masters VIDungeonIVarmy ArmyTier-6 creature growth in your cities increases by 1.2
Resource Riches IIIDungeonVfaction FactionProvides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.3
Magical EducationDungeonVfaction FactionSpells of your heroes gain 1/2 level(s).4/4
SaturationDungeonVfaction FactionYour Focus Charge limit increases by 1.3
Elite Cave DragonsDungeonVarmy ArmyYour Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 4/8 Attack and Defense and 1/2 Speed and Initiative.3/2
Dungeon Masters VIIDungeonVarmy ArmyTier-7 creature growth in your cities increases by 1.2

To view the Laws for all factions, see Laws Overview.