Dungeon Laws/pl
From Heroes of Might and Magic: Olden Era Official Wiki
| Law | Faction | Tier | Category | Description | Cost |
|---|---|---|---|---|---|
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Produces 500 Astrology points daily. | 6 | |||
| I | Your heroes generate +10%/20% Law points. | 3/3 | |||
| I | Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1/2. | 3/2 | |||
| I | Tier-1 creature growth in your cities increases by 4. | 2 | |||
| I | Friendly creatures take –5%/10%/15% Magic Damage. | 2/2/2 | |||
| II | Produces 250/500 Gold daily. | 2/2 | |||
| II | Produces 1/2 Gem(s) daily. | 2/2 | |||
| II | Provides a one-time allotment of 75 Alchemical Dust when enacted. | 4 | |||
| File:Fraction law dungeon 34 icon.png Arcane Knowledge | II | Your heroes gain +15 maximum mana. | 2 | ||
| II | Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 2/4 HP. | 3/2 | |||
| II | Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2/4 Attack and Defense. | 3/2 | |||
| II | Tier-2 creature growth in your cities increases by 4. | 2 | |||
| II | Tier-3 creature growth in your cities increases by 2. | 2 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Your buildings cost –20%/40% Ore to construct. | 3/3 | |||
| III | Your heroes gain 10/20 Movement points. | 5/5 | |||
| III | All external buildings and structures under your control gain +2/4/6 sight radius. | 2/2/2 | |||
| III | Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2/4 Damage. | 3/2 | |||
| III | Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Initiative and 4 Attack and Defense. | 3/2 | |||
| III | All enemy creatures lose 1 Initiative. | 6 | |||
| III | Tier-4 creature growth in your cities increases by 2. | 2 | |||
| IV | Eliminates all price markups in the Marketplace. | 6 | |||
| IV | Your heroes gain 1/2 Attack, Defense, and Spell Power. | 4/4 | |||
| IV | Provides a one-time allotment of 150 Alchemical Dust when enacted. | 4 | |||
| IV | Your heroes’ Persuasion Power in Diplomacy increases by 10%/20%. | 3/3 | |||
| IV | Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Speed and 25 HP. | 3/2 | |||
| IV | Tier-5 creature growth in your cities increases by 1. | 2 | |||
| IV | Tier-6 creature growth in your cities increases by 1. | 2 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | Spells of your heroes gain 1/2 level(s). | 4/4 | |||
| V | Your Focus Charge limit increases by 1. | 3 | |||
| V | Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 4/8 Attack and Defense and 1/2 Speed and Initiative. | 3/2 | |||
| V | Tier-7 creature growth in your cities increases by 1. | 2 | |||
To view the Laws for all factions, see Laws Overview.


