Hive Laws
From Heroes of Might and Magic: Olden Era Official Wiki
| Law | Faction | Tier | Category | Description | Cost |
|---|---|---|---|---|---|
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Requirements for unlocking higher-level Laws are reduced by 2/4. | 1/1 | |||
| I | Your Hive heroes’ spells cost –1/2/3 mana. | 2/2/2 | |||
| I | Start each battle with +1 Focus Charge(s). | 4 | |||
| I | Friendly creatures gain 1/2/3 Attack. | 2/2/2 | |||
| I | Friendly creatures gain 1/2/3 Defense. | 2/2/2 | |||
| I | Summoned Fire Larvae deal +50% Damage on death. | 3 | |||
| II | Produces 250/500/750 Gold daily. | 2/2/2 | |||
| II | Produces 1/2 Crystal(s) daily. | 2/2 | |||
| II | Your Hive heroes see exact information about neutral squads within [ 3 × hero’s sight ] squares. | 3 | |||
| II | Parasite growth in your cities increases by 4. They gain 1/2 HP. | 3/2 | |||
| II | Locust growth in your cities increases by 4. They gain 1/2 Speed. | 3/2 | |||
| II | Hornet growth in your cities increases by 2. They gain 1/2 Initiative. | 3/2 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | External dwellings in an area that you control produce upgraded creatures. | 4 | |||
| III | Primal spells of your heroes gain 1 level(s). | 3 | |||
| III | Scorpion growth in your cities increases by 2. They gain 1/3 Morale and Luck. | 3/2 | |||
| III | Reaver growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck. | 3/2 | |||
| III | Waurms growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck. | 3/2 | |||
| III | Summoned Fire Larvae provoke adjacent enemies to attack them over other units. | 4 | |||
| IV | External dwellings increase respective creature growth in the cities by 50%/100%. | 4/4 | |||
| IV | Your Hive heroes see exact information about enemy heroes and cities within [ 3 × hero’s sight ] squares. | 3 | |||
| IV | Hive Queen growth in your cities increases by 1. They deal +5/10 Damage and gain 25/50 HP. | 3/2 | |||
| IV | When battling in the area you do not control, friendly Hive creatures gain 2/4/6 Attack and Defense. | 2/2/2 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | Upgrading your Hive creatures costs –10%/20% Gold. Recruiting upgraded creatures is discounted by the same amount. | 5/5 | |||
| V | Your Hive heroes deal +10%/20%/30% Magic Damage. | 3/3/3 | |||
| V | The chance of Morale or Luck triggering for friendly creatures increases by 1%/2%/3% for each point of their Morale or Luck, respectively. | 3/3/3 | |||
| V | Friendly creatures deal +1/2 Damage. | 4/4 | |||
| V | Summoned Fire Larvae attack twice. | 5 | |||
To view the Laws for all factions, see Laws Overview.
Note: When upgrading Faction Laws in-game, the tooltip for Laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the Law. This page merges the descriptions for each level of a Law into a single text, highlighting the differences where relevant. Each level only improves numeric values and is colorized as follows: Level 1 / Level 2 / Level 3


