Necropolis Laws

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Revision as of 10:46, 23 May 2026 by Aurelain (talk | contribs)


List of Laws for Necropolis:

LawFactionTierCategoryDescriptionCost
Resource Riches INecropolisIfaction FactionProvides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.1
Tax CollectorsNecropolisIfaction FactionProduces 250/500 Gold daily.2/2
Animate Dead INecropolisIfaction FactionYour heroes gain +500 maximum Necromantic Energy.3
Gifts of the AfterlifeNecropolisIfaction FactionYour heroes gain 1/2 Luck.3/3
Elite SkeletonsNecropolisIarmy ArmySkeleton growth in your cities increases by 4/8. They gain 2 Attack and Defense.3/2
Elite WightsNecropolisIarmy ArmyWight growth in your cities increases by 4/8. Their minimum Damage increases by 1.3/2
Black DeathNecropolisIarmy ArmyEnemy creatures take +25%/50% from Damage-over-time effects.2/2
Mining: MercuryNecropolisIIfaction FactionProduces 1/2 Mercury daily.2/2
Stand to the Death!NecropolisIIfaction FactionYour heroes gain 1/2/3 Defense.2/2/2
Animate Dead IINecropolisIIfaction FactionYour heroes gain 2.5% Necromancy Power.3
Laws of the ImmortalsNecropolisIIfaction FactionYour cities generate +10%/20%/30% Law points.2/2/2
Elite Undead PetsNecropolisIIarmy ArmyUndead Pet growth in your cities increases by 2/4. They gain 2 Initiative.3/2
Elite GraverobbersNecropolisIIarmy ArmyGraverobber growth in your cities increases by 2/4. They summon +50% units.3/2
Death Equalizes AllNecropolisIIarmy ArmyFriendly creatures from different factions don’t decrease each other’s Morale.4
Resource Riches IINecropolisIIIfaction FactionProvides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.2
Moon's GraceNecropolisIIIfaction FactionNightshade spells of your heroes gain 1 level(s).3
Animate Dead IIINecropolisIIIfaction FactionYour heroes gain +500 maximum Necromantic Energy.4
Forbidden AlchemyNecropolisIIIfaction FactionYour spell upgrades cost –20%/30%/40% Alchemical Dust.2/1/1
Elite LichesNecropolisIIIarmy ArmyLich growth in your cities increases by 1/2. Their healing abilities restore 50% more HP.3/2
Elite Dread KnightsNecropolisIIIarmy ArmyDread Knight growth in your cities increases by 1/2. Their maximum Damage increases by 6.3/2
BloodthirstNecropolisIIIarmy ArmyVampirism of friendly creatures increases by 60%.6
Free DeathNecropolisIVfaction FactionYour Necropolis creatures cost –10%/15%/20% Gold.3/2/2
Terra MortisNecropolisIVfaction FactionYour Necropolis heroes always battle on their Native Terrain.5
Animate Dead IVNecropolisIVfaction FactionYour heroes gain 2.5% Necromancy Power.3
Elite VampiresNecropolisIVarmy ArmyVampire growth in your cities increases by 1/2. They gain 25 HP.3/2
Return to the SoilNecropolisIVarmy ArmyFriendly creatures battling on their Native terrain gain 1/2 Speed.4/4
Resource Riches IIINecropolisVfaction FactionProvides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.3
Magic AbsorptionNecropolisVfaction FactionThe enemy loses 1 level(s) on all Magic School spells.6
Animate Dead VNecropolisVfaction FactionYour heroes gain +500 maximum Necromantic Energy.5
Morituri te SalutantNecropolisVarmy ArmyFriendly creatures can make +1 counterattacks per round.4
Death's PresenceNecropolisVarmy ArmyEnemy non-Necropolis creatures deal –5%/10% and take +5%/10% Damage. Your non-Necropolis creatures gain the opposite effect.4/4
Terror and DreadNecropolisVarmy ArmyThe chance of Morale or Luck triggering for enemy creatures decreases by 1%/2% for each point of their Morale or Luck, respectively.3/3

To view the Laws for all factions, see Laws Overview.


Note: When upgrading Faction Laws in-game, the tooltip for Laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the Law. This page merges the descriptions for each level of a Law into a single text, highlighting the differences where relevant. Each level only improves numeric values and is colorized as follows: Level 1 / Level 2 / Level 3