Schism Laws/pl
From Heroes of Might and Magic: Olden Era Official Wiki
| Law | Faction | Tier | Category | Description | Cost |
|---|---|---|---|---|---|
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | When destroying artifacts, you gain +10%/20%/30% Alchemical Dust. | 2/2/2 | |||
| I | Your Schism heroes restore +5%/10%/15% mana each morning. | 2/2/2 | |||
| I | Ra’Shoth growth in your cities increases by 4/8. They gain 1 Initiative. | 3/2 | |||
| I | Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| I | Friendly creatures gain 1/2/3 Attack and Defense when they battle on their Native Terrain. | 3/3/3 | |||
| II | Produces 250/500 Gold daily. | 2/2 | |||
| II | Produces 1/2 Mercury daily. | 2/2 | |||
| II | Your heroes gain +10%/20% XP. | 4/4 | |||
| II | Your heroes gain +1/2/3 Spell Power. | 2/2/2 | |||
| II | Cultist growth in your cities increases by 4. They deal +1 Damage. | 3 | |||
| II | Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP. | 3 | |||
| II | Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| II | Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Your cities produce +1/2 Wood and Ore. | 3/3 | |||
| III | Arcane spells of your heroes gain 1 level. | 3 | |||
| III | Your Schism heroes’ spells and friendly creatures’ abilities summon +10%/20%/30% units. | 2/2/2 | |||
| III | Grand Shoth growth in your cities increases by 2/4. They gain 1 Speed. | 3/2 | |||
| III | Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| III | All effects applied by your heroes and friendly creatures last 1/2 additional round(s). | 4/4 | |||
| IV | Produces 500/1000/1500 Astrology points daily. | 3/3/3 | |||
| IV | The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s). | 3 | |||
| IV | You can use Involuntary Summons in your Schism cities twice per week. | 6 | |||
| IV | Your Schism heroes start each day with maximum Communion level. | 4 | |||
| IV | Concubus growth in your cities increases by 1. They gain 4 Attack and Defense. | 3 | |||
| IV | Arbitrator growth in your cities increases by 1. They deal +4 Damage. | 3 | |||
| IV | Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| IV | Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | Each round of battle, the enemy loses 1 Focus Charge(s). | 4 | |||
| V | Friendly creatures treat all Terrains as Native. | 6 | |||
| V | Abyssal Envoy growth in your cities increases by 1/2. They gain 2 Speed and Initiative. | 3/2 | |||
| V | Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| V | All enemy creatures lose 1 Speed and Initiative. | 5 | |||


