Hive Laws

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 09:24, 23 May 2026 by Aurelain (talk | contribs) (Upgraded the page to invoke LawsOverview)


List of Laws for Hive:

LawFactionTierCategoryDescriptionCost
Resource Riches IHiveIfaction FactionProvides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.1
Laws of the HiveHiveIfaction FactionRequirements for unlocking higher-level Laws are reduced by 2/4.1/1
Mana DevourHiveIfaction FactionYour Hive heroes’ spells cost –1/2/3 mana.2/2/2
Focus ReservesHiveIfaction FactionStart each battle with +1 Focus Charge(s).4
Hive IntegrationHiveIarmy ArmyFriendly creatures gain 1/2/3 Attack.2/2/2
Hive ReceptionHiveIarmy ArmyFriendly creatures gain 1/2/3 Defense.2/2/2
Hive Offsprings IHiveIarmy ArmySummoned Fire Larvae deal +50% Damage on death.3
Tax CollectorsHiveIIfaction FactionProduces 250/500/750 Gold daily.2/2/2
Mining: CrystalsHiveIIfaction FactionProduces 1/2 Crystal(s) daily.2/2
Hidden DesiresHiveIIfaction FactionYour Hive heroes see exact information about neutral squads within [ 3 × hero’s sight ] squares.3
Elite ParasitesHiveIIarmy ArmyParasite growth in your cities increases by 4. They gain 1/2 HP.3/2
Elite LocustsHiveIIarmy ArmyLocust growth in your cities increases by 4. They gain 1/2 Speed.3/2
Elite HornetsHiveIIarmy ArmyHornet growth in your cities increases by 2. They gain 1/2 Initiative.3/2
Resource Riches IIHiveIIIfaction FactionProvides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.2
Natural SelectionHiveIIIfaction FactionExternal dwellings in an area that you control produce upgraded creatures.4
Ancient PowerHiveIIIfaction FactionPrimal spells of your heroes gain 1 level(s).3
Elite ScorpionsHiveIIIarmy ArmyScorpion growth in your cities increases by 2. They gain 1/3 Morale and Luck.3/2
Elite ReaversHiveIIIarmy ArmyReaver growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck.3/2
Elite WaurmosHiveIIIarmy ArmyWaurms growth in your cities increases by 1. They gain 1/5 Morale and 1 Luck.3/2
Hive Offsprings IIHiveIIIarmy ArmySummoned Fire Larvae provoke adjacent enemies to attack them over other units.4
Prosper and FlourishHiveIVfaction FactionExternal dwellings increase respective creature growth in the cities by 50%/100%.4/4
Beelzebub's GazeHiveIVfaction FactionYour Hive heroes see exact information about enemy heroes and cities within [ 3 × hero’s sight ] squares.3
Elite Hive QueensHiveIVarmy ArmyHive Queen growth in your cities increases by 1. They deal +5/10 Damage and gain 25/50 HP.3/2
Great ConquestHiveIVarmy ArmyWhen battling in the area you do not control, friendly Hive creatures gain 2/4/6 Attack and Defense.2/2/2
Resource Riches IIIHiveVfaction FactionProvides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.3
Evolve, Adapt, OvercomeHiveVfaction FactionUpgrading your Hive creatures costs –10%/20% Gold. Recruiting upgraded creatures is discounted by the same amount.5/5
Hive MagicHiveVfaction FactionYour Hive heroes deal +10%/20%/30% Magic Damage.3/3/3
No CompassionHiveVarmy ArmyThe chance of Morale or Luck triggering for friendly creatures increases by 1%/2%/3% for each point of their Morale or Luck, respectively.3/3/3
Infernal RageHiveVarmy ArmyFriendly creatures deal +1/2 Damage.4/4
Hive Offsprings IIIHiveVarmy ArmySummoned Fire Larvae attack twice.5


Note: When upgrading Faction Laws in-game, the tooltip for Laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the Law. This page merges the descriptions for each level of a Law into a single text, highlighting the differences where relevant. Each level only improves numeric values and is colorized as follows: Level 1 / Level 2 / Level 3