Map Objects
From Heroes of Might and Magic: Olden Era Official Wiki
| Name | Description | |
|---|---|---|
| Sawmill | Produces 2 Wood daily. | |
| „An indispensable resource for any construction.“ | ||
| Ore Mine | Produces 2 Ore daily. | |
| „An indispensable resource for any construction.“ | ||
| Gold Mine | Produces 1000 Gold daily. | |
| „Everybody likes Gold. Even demons and spirits.“ | ||
| Gem Mound | Produces 1 Gems daily. | |
| „Templars and dragons are mesmerized by them. That's not the only thing they have in common.“ | ||
| Crystal Vein | Produces 1 Crystals daily. | |
| „Said to be filled with blood.“ | ||
| Mercury Fissure | Produces 1 Mercury daily. | |
| „The only metal that defies the laws of physic and reason. Perfect for esoteric rites.“ | ||
| Alchemical Lab | Allows Gems, Crystals and Mercury to be converted into Alchemical Dust. Conversion rate is 1 of every rare recourse to 15 Dust. | |
| „A haven for alchemists seeking the perfect formula, where each experiment brings them closer to their grand masterpiece.“ | ||
| Wood Storage | Once per week, gives 8-12 Wood to the first visiting hero. | |
| „Whoever left it here, you absolutely need it more.“ | ||
| Ore Storage | Once per week, gives 8-12 Ore to the first visiting hero. | |
| „Whoever left it here, you absolutely need it more.“ | ||
| Gold Storage | Once per week, gives 3000-4000 Gold to the first visiting hero. | |
| „Whoever left it here, you absolutely need it more.“ | ||
| Gem Storage | Once per week, gives 4-6 Gems to the first visiting hero. | |
| „Whoever left it here, you absolutely need it more.“ | ||
| Crystal Storage | Once per week, gives 4-6 Crystals to the first visiting hero. | |
| „Whoever left it here, you absolutely need it more.“ | ||
| Mercury Storage | Once per week, gives 4-6 Mercury to the first visiting hero. | |
| „Whoever left it here, you absolutely need it more.“ | ||
| Alchemical Dust Storage | Once per week, gives 20-40 Alchemical Dust to the first visiting hero. | |
| „Whoever left it here, you absolutely need it more.“ | ||
| Treasure Chest | Gives a choice of either Gold or half that amount in XP:
| |
| „A choice between fleeting riches and timeless wisdom.“ | ||
| Gold | Gives 400-900 Gold:
| |
| „Everybody likes Gold. Even demons and spirits.“ | ||
| Wood | Gives 4-6 Wood:
| |
| „An indispensable resource for any construction.“ | ||
| Ore | Gives 4-6 Ore:
| |
| „An indispensable resource for any construction.“ | ||
| Gems | Gives 2-4 Gems:
| |
| „Templars and dragons are mesmerized by them. That's not the only thing they have in common.“ | ||
| Crystals | Gives 2-4 Crystals:
| |
| „Some shine differently than the rest.“ | ||
| Mercury | Gives 2-4 Mercury:
| |
| „The only metal that defies the laws of physic and reason. Perfect for esoteric rites.“ | ||
| Alchemical Dust | Gives 8-12 Alchemical Dust. | |
| „Essential for upgrading artifacts and more.“ | ||
| Pandora's Box | Gives an unpredictable but great reward. Possible rewards are:
| |
| „Did you know it was actually a large jar, not a box?“ | ||
| Campfire | Gives 250/500/750 Gold, 2/3/4 Ore and 2/3/4 Wood. | |
| „Whatever it was before, it's nothing but ash and base elements now.“ | ||
| Magic Garden | Once per week, gives Gold or valuable resources to the first visiting hero:
| |
| „Magic garden of magic riches.“ | ||
| Village | Once per week, gives the first visiting hero a 6-8 common resource of their choice. | |
| „Some call it racketeering; politicians call it taxes.“ | ||
| Gingerbread House | Once per week, gives the first visiting hero a 3-5 valuable resource of their choice. | |
| „The wicked witch will pay you well to ignore her cellar.“ | ||
| Windmill | Once per week, gives the first visiting hero a small amount of random resources:
| |
| „The miller will pay his sovereign, but he doesn't have anything fancy.“ | ||
| Trophy Hunter's Den | Gives common and valuable resources after defeating 4 Dragonslayers. Possible rewards are:
| |
| „When he drinks, he gives away his trophies freely. And he drinks often.“ | ||
| Lost Library | Gives the first visiting hero XP:
| |
| „The steps run endless — to the very Abyss, they say.“ | ||
| Tear of Truth | Once per week for each hero, fully restores the hero's Movement points. | |
| „Take a sip of this dew and feel a surge of newfound vigor.“ | ||
| Stinging Sword | Permanently increases each visiting hero's Attack by 1. | |
| „What hero of old left it behind… and why?“ | ||
| Summit Automaton | Permanently increases each visiting hero's Defense by 1. | |
| „The automated smith repairs any armor placed before it.“ | ||
| Magic Wheel | Permanently increases each visiting hero's Spell Power by 1. | |
| „Antagarich will one day adopt this tradition of meditating upon wheels.“ | ||
| Knowledge Garden | Permanently increases each visiting hero's Knowledge by 1. | |
| „The best place to read.“ | ||
| Scales of Worth | Permanently increases the first visiting hero's chosen attribute by 4. | |
| „They'll reveal the true weight of your heart.“ | ||
| Living Maze | Permanently increases each visiting hero's chosen attribute by 2. | |
| „A labyrinth of self‑discovery, where only the strongest emerge with their true strength.“ | ||
| Pauper Knight Order | Permanently increases each visiting hero's Attack or Defense by 2 for 1000 Gold. | |
| „They swore off magic, compensating with relentless training.“ | ||
| Four Scholars Observatory | Permanently increases each visiting hero's Spell Power or Knowledge by 2 for 1000 Gold. | |
| „The Four Scholars wrote spells in the stars. Now it's up to us to read them.“ | ||
| Mountain Monastery | Permanently increases each visiting hero's Attack, Defense, Spell Power, and Knowledge by 2 for 5000 Gold. | |
| „These monasteries, built for enlightenment and serenity, hold generations of knowledge — accessible for a price.“ | ||
| World Mirror | Removes the fog of war in a 10 tiles radius around each Mirror on the map. | |
| „The mirror's vision of distant lands stirs both yearning and dread.“ | ||
| Quix's Altar | Increases each visiting hero's Morale by 3 until the end of the week. | |
| „The godling of aimless wanderlust bestows blessings upon those who pass through here.“ | ||
| Beer Fountain | Increases each visiting hero's Luck by 3 until the end of the week. | |
| „Oftentimes called “liquid gold”, a good beer can spark many adventures and tales.“ | ||
| Pile of Books | Increases XP gained by each visiting hero by 25% until the end of the week. | |
| „The bits and pieces you read here will linger in your mind for a while.“ | ||
| Whispering Stones | +50% maximum mana. | |
| „A small tear in reality lets pure magic seep through. Use it!“ | ||
| Daylight Shrine | Allows the hero to pick and learn 1 out of 3 random Daylight spells. The first option will always contain a Tier 1 (60%) or Tier 2 (40%) spell, the second a Tier 2 (60%), Tier 3 (30%) or Tier 4 (10%), and the third a Tier 3 (60%), Tier 4 (30%) or Tier 5 (10%). | |
| „Arina's spells usually deal with tactical advantages, positive effects, and healing.“ | ||
| Nightshade Shrine | Allows the hero to pick and learn 1 out of 3 random Nightshade spells. The first option will always contain a Tier 1 (60%) or Tier 2 (40%) spell, the second a Tier 2 (60%), Tier 3 (30%) or Tier 4 (10%), and the third a Tier 3 (60%), Tier 4 (30%) or Tier 5 (10%). | |
| „Naira's spells usually deal with curses, defense, and mental effects.“ | ||
| Arcane Shrine | Allows the hero to pick and learn 1 out of 3 random Arcane spells. The first option will always contain a Tier 1 (60%) or Tier 2 (40%) spell, the second a Tier 2 (60%), Tier 3 (30%) or Tier 4 (10%), and the third a Tier 3 (60%), Tier 4 (30%) or Tier 5 (10%). | |
| „Doreath's spells usually deal with pure concepts, bending space and time.“ | ||
| Primal Shrine | Allows the hero to pick and learn 1 out of 3 random Primal spells. The first option will always contain a Tier 1 (60%) or Tier 2 (40%) spell, the second a Tier 2 (60%), Tier 3 (30%) or Tier 4 (10%), and the third a Tier 3 (60%), Tier 4 (30%) or Tier 5 (10%). | |
| „Hksmilla's spells are mostly powerful attacks with various effects.“ | ||
| Endless Scroll of Gold | While controlled by a player, increases the level of all Daylight spells in the Observatory. | |
| „Written in golden ink, this endless living scroll holds an essential truth of magic.“ | ||
| Endless Scroll of Silver | While controlled by a player, increases the level of all Nightshade spells in the Observatory. | |
| „Written with silver ink, this endless living scroll holds an essential truth of a magic.“ | ||
| Endless Scroll of Platinum | While controlled by a player, increases the level of all Arcane spells in the Observatory. | |
| „Written with platinum ink, this endless living scroll holds an essential truth of a magic.“ | ||
| Endless Scroll of Bronze | While controlled by a player, increases the level of all Primal spells in the Observatory. | |
| „Written with bronze ink, this endless living scroll holds an essential truth of a magic.“ | ||
| Dragon Step | Fully restores each visiting hero's mana, then doubles it. | |
| „Olden dragons were so full of magic, even their footprints buzz with it.“ | ||
| Celestial Spire | Allows the study of all spells contained within the magical observatory. | |
| „The closer you are to the sky, the better you see the spells spelled out in the stars.“ | ||
| Altar of Insight | Grants 1 Insight to the first visiting hero. It can be used as usual to learn or upgrade Global Map spells. | |
| „This altar holds star-born knowledge, revealed only to those deemed worthy.“ | ||
| Four Scholars Shrine | Resets all skills and attributes gained from levels, allowing one to re‑train the hero. Only once per hero. | |
| „Arina, Naira, Doreath, and Hksmilla still walk Enroth. And by communing with them, heroes can receive their guidance, through which they might find new paths.“ | ||
| Tree of Knowledge | Gives one level to each visiting hero for free. | |
| „Connected to the Murmurwood’s Mycelium, this tree knows every tale. But how do its brethren on other continents learn things?“ | ||
| Wise Owl | Teaches a random skill to each visiting hero. If they already know this skill, levels it up instead. Can give any skill, except faction skills and Siegecraft. | |
| „Owls are known for wisdom, but not for their ability to learn new things.“ | ||
| Travelling Circus | Levels up a random skill for each visiting hero. | |
| „They juggle skills like balls — just don’t expect them to calculate where they will land.“ | ||
| University | Allows each visiting hero to learn up to 4 random skills for 2500 Gold each. | |
| „Many brilliant minds on Enroth hail from Jadamean schools.“ | ||
| Infernal Cirque | Allows each visiting hero to learn up to 4 random Expert skills or level them up for 5000 Gold each. Skills are learned without sub-skills. | |
| „Those who witness these performances are forever changed.“ | ||
| Redwood Observatory | Removes the fog of war in a 15 tiles radius around it. | |
| „It's better than climbing a random tree!“ | ||
| Wind Rose | Fully reveals the whole map (technically, in a 1000 tiles radius). | |
| „It allows one to see everything — not with lenses and spyglasses, but by charming winds.“ | ||
| Explorer's Camp | Restores 50% of hero's maximum Movement and 50% maximum mana. | |
| „Sit down, and rest your weary legs.“ | ||
| Stables | Restores 20% of hero's maximum Movement and grants +20% until the end of the week. | |
| „Horses are far from the only mounts maintained here.“ | ||
| Fountain | Gives +40 Movement points this turn. | |
| „Jadamean scholars confirm: horses drink.“ | ||
| Learning Stone | Gives +1000 XP to each visiting hero. | |
| „A timeless artifact, its knowledge passed down through generations, offering wisdom to those who seek it.“ | ||
| Town Gate | Teleports the visiting hero to any chosen city under your control. | |
| „Space is just another canvas for the mind.“ | ||
| Portal Exit | Someone can appear from this portal, but you cannot enter it. | |
| „Portals have to be regularly maintained — otherwise all you’re left with is pretty architecture.“ | ||
| Portal | Teleports the visiting hero to a paired portal. | |
| „It's not that distance doesn't exist; it's just irrelevant.“ | ||
| Marketplace | Allows visiting heroes to exchange their resources for different ones with 100% markup (equal to 5 built town marketplaces). | |
| „How does she connect to other merchants? Must be magic.“ | ||
| Forge of the Second Man | Allows visiting heroes to trade resources for artifacts and vice versa. The sale is at a rate of 0.5 of a base artifact price, the purchase is at 2. There are always be 2 common, 2 rare, 1 epic and 1 legendary artifact. | |
| „Forging is their form of prayer. They don't much care for what happens with the results and will share them happily for a donation.“ | ||
| Sacrificial Shrine | Allows visiting heroes to sacrifice artifacts and creatures for experience. Artifact gives experience equal to 0.5 of it's base price. Creature gives x5 experience more than defeating them on the battlefield would give. | |
| „There is wisdom in unveiling innards and dismantling the well‑made.“ | ||
| Chimerologist | Allows visiting heroes to trade creatures for other random creatures. Each transmutation cost 2500 gold and can be performed an unlimited number of times. Transmutation is based on the value of creatures, so low-tier creatures will be transformed into fewer high-tier ones and vice versa. As the value is rounded down, conversions will decrease the total value over multiple uses. The result of transmutation cannot be: Lich Dragon, Avatar, Ghoul, Peasant and Lava Larva. | |
| „Transmutation is an art in which science and chaos intertwine. It yields unpredictable, often surprising results.“ | ||
| Tavern | Allows visiting heroes to recruit additional heroes. Works exactly same as town tavern, offering same 2 heroes for same price. | |
| „Even the weirdest of heroes need a drink and a chat sometimes.“ | ||
| Insara's Eye | Gives the owner an additional level of knowledge about their opponents, as well as 250 Law points daily. | |
| „The godling of opportunities and progress keeps a keen eye on the best.“ | ||
| Hero Cage | Unlock to release a random friendly hero with starting army of their faction (same as hiring the hero from a tavern). It will only be possible if the current hero limit allows it.
| |
| „How long have they been rotting in that cell?“ | ||
| Well | Fully restores each visiting hero's mana. | |
| „In the end, your magic ability is just your level of concentration. Calm down and carry on.“ | ||
| Pit of Glory | Allows visiting heroes to upgrade their creatures for Gold.
| |
| „Independent veterans fighting here will happily teach your troops — for a price.“ | ||
| Goblin Cache | Once per game, grants a random reward:
| |
| „Goblins are like jaybirds: they stash loot everywhere.“ | ||
| Abandoned Cart | Once per game, grants a random small reward:
| |
| „Merchants are like jaybirds: they carry loot around.“ | ||
| Crow Nest | Once per game, grants a random small reward:
| |
| „Crows are like jaybirds… but don’t tell them that.“ | ||
| Forgotten Remains | Once per game grants a random small reward:
| |
| „Whoever killed them was a really lousy robber and left stuff behind.“ | ||
| The Monty Hall | Once per game, offers a choice of 1 among 3 random artifacts:
| |
| „They say the other two artifacts turn into goats afterwards.“ | ||
| Tomb of a Nameless Hero | Once per game, grants a random artifact. Curses its plunderer. Curses last until the end of next day and affects all your heroes, including those whom you recruited after the visit.
| |
| „No god or godling approves of whoever just takes the offerings to a hero.“ | ||
| Raiders' Camp | Gives Gold and possibly also valuable artifacts after defeating its guard:
| |
| „They camp across Jadame, attacking random villages and travelers. No remorse.“ | ||
| Ancient Crypt | Gives Gold and possibly also valuable artifacts after defeating its guard:
| |
| „This crypt is so old, no one remembers who was buried there. If there even was anyone.“ | ||
| Legion's Memorial | Gives Gold, Wood, and Ore after defeating its guard:
| |
| „They're building these statues all over Jadame... but what if you happen to hate architecture?“ | ||
| Alvar Outpost | Gives common and valuable resources after defeating its guard:
| |
| „A safehouse used by the Triumvirate's spies to rest between missions and store their ill‑gotten wealth.“ | ||
| Prismatic Nest | Gives Gems, Crystals, and Mercury after defeating its guard:
| |
| „The inhabitants are united by their love for colorful nesting.“ | ||
| Uncanny Rite | Gives Gold and Mercury after defeating its guard:
| |
| „Oddly enough, different occultists can often find a common tongue.“ | ||
| Circle of Life | Gives Gold and Crystals after defeating its guard:
| |
| „The woods and the Hive, united in their understanding that the dead are merely carrion to be recycled.“ | ||
| Iridescent Abbey | Gives Gold and Gems after defeating its guard:
| |
| „Craftsmen use Gems for stained glass that some believe possesses miraculous qualities.“ | ||
| Troglodyte Throne | Gives a very large amount of Gold after defeating its guard:
| |
| „They do say that luck is blind, after all.“ | ||
| Overgrown Vori Ruins | Gives a very large amount of Gold and resources after defeating its guard:
| |
| „In the olden days, Vori elves created exquisite outposts all over Jadame. Now they are gone to their secluded land.“ | ||
| Twilight Bloom | Gives Gold and a valuable artifact after defeating its guard:
| |
| „Sometimes, opposites attract without a summoner. When they do, a flower blooms.“ | ||
| Dragon Utopia | Gives a very large amount of Gold and valuable artifacts after defeating its guard:
| |
| „The utopian fantasy in question being that different dragons can live united and in peace.“ | ||
| Research Laboratory | Gives a very large amount of Gold and valuable artifacts after defeating its guard:
| |
| „All the “research” here is of necromantic nature — including attempts to resurrect dragons. So far, they have not succeeded, but they've certainly accumulated a great deal of funds.“ | ||
| Black Tower | Gives a valuable artifact, some Gold or resources after defeating its guard:
| |
| „A towering, ominous structure looming in the distance, filled with dangerous creatures and hidden treasures.“ | ||
| Abandoned Mansion | Grants Gold and possibly also valuable artifacts after defeating its guard:
| |
| „The rich are well‑supplied and eager to donate to your cause after some persuasion.“ | ||
| Mearea's Altar | Grants Gold after defeating its guard:
| |
| „Mearea grants her golden blessing to the worthy alone.“ | ||
| Cursed Old House | Gives valuable artifacts after defeating its guard:
| |
| „It was a building with a peaked roof, black with age and devoid of any charm… The house stood in silence, keeping the secrets of past years.“ | ||
| Abnormal Structure | Gives valuable artifacts after defeating its guard:
| |
| „Among the mangled figments of the building, the Rift spawns prowl. What are they guarding?“ | ||
| Arborcopia | Once per game, triggers one week of creature growth in all cities under the player’s control. | |
| „Life! Life! Life bursts from the ground, unprompted!“ | ||
| Eternal Dragon | Allows visiting heroes to transform their dragons into very powerful Lich Dragons. Every transformation costs 15 Gems, 15 Mercury, 15 Crystals; 1 Lich Dragon requires either 3 Cave Dragons, 2 Black Dragons, 2 Ashen Dragons, 2 Red Dragons, 15 Faerie Dragons or 15 Giant Frogs. | |
| „Dragons used to be large as a city, with three eyes that saw past, present, and future. We can only try to rebuild that power now.“ | ||
| Mirage | Defeat your better self to coalesce the illusion into a Grail. This treasure will allow the hero to build a unique and wondrous building in a city. The mirage hero will have all the same skills, artifacts, and spells as your hero. Attributes will be equal to your hero's attributes + 3. The army increases by 25 000 value (distributed among squads), and then increases by 10%. This additional value is rounded down to the nearest whole number of units. Therefore, there may be situations in which additional units are not added. Every mirage unit have additional +1 Speed and +1 Initiative.
| |
| „An artifact so ancient and powerful, it can take any shape... and be brilliant in it.“ | ||
| Hell Light Arena | The Arena of Champions! After it's visited and a few days pass, a battle will occur. The winner of the battle wins the game. If the enemy does not appear, you win by default. | |
| „They say true duels of skill can only be won under Hell's lights.“ | ||
| Mercenary Guild | Allows the hero to recruit up to 3 random units. Only faction units are allowed to roll (not neutral ones). The number of some units is slightly different* from their weekly town growth. Chances for tier 1 creatures — 20%, tier 2 — 18%, tier 3 — 16%, tier 4 — 14%, tier 5 — 12%, tier 6 — 10%, tier 7 — 8%. The chances of getting the basic, upgraded A or upgraded B are equal. This means that upgraded units will roll twice as often as the basic ones. The hiring cost is equal to the dwelling/town prices. Refreshes every week. | |
| „Look, not everyone has the privilege of having personal drama. Sometimes people simply fight for money.“ | ||
| Underground Labyrinth | In-game description states: "Defeat its guards to obtain Basilisks. Guards and Basilisks respawn every week." But actually it is one time encounter with 3 Locusts which gives 3 Waurms. | |
| „Essssssshthhasssaaa…“ | ||
| Garrison | You can recruit 18 Swordsmen per week in this dwelling. Their weekly growth increases by 4. | |
| „Fancy tactics might be useful, but they won’t achieve much without basic infantry.“ | ||
| Mews | You can recruit 14 Crossbowmen per week in this dwelling. Their weekly growth increases by 3. | |
| „Fun fact: originally, "Eagle Eye" had nothing to do with magic.“ | ||
| Griffin Rookery | You can recruit 7 Griffins per week in this dwelling. Their weekly growth increases by 2. | |
| „Yes, it's incredibly fancy. Griffins are entitled to the best nests in the land.“ | ||
| Sundrop Chapel | You can recruit 6 Lightweavers per week in this dwelling. Guarded by 12/12 Lightweavers. Their weekly growth increases by 2. | |
| „Pray to the Chalice, and it shall heal and bolster you. Or let professionals do the praying for you.“ | ||
| Hippodrome | You can recruit 3 Cavalry per week in this dwelling. Guarded by 6/6 Cavalry. Their weekly growth increases by 1. | |
| „They actually do jousting in hippodromes. There's no law against it!“ | ||
| Threshold Basilica | You can recruit 2 Inquisitors per week in this dwelling. Guarded by 4/4 Inquisitors. Their weekly growth increases by 1. | |
| „Humans stand on the verge of becoming pure light here, but still retaining human forms and social roles.“ | ||
| Radiant Forge | You can recruit 1 Angel per week in this dwelling. Guarded by 2/2 Angels. Their weekly growth increases by 1. | |
| „The Church's ill‑wishers like to say that true angels split from the templars. But if that's the case, then whose armors are forged here?“ | ||
| Crypts and Graves | You can recruit 30 Skeletons per week in this dwelling. Their weekly growth increases by 4. | |
| „The simplest way to obtain unfractured skeletons is from a grave.“ | ||
| Quiet Pavilion | You can recruit 16 Wights per week in this dwelling. Their weekly growth increases by 3. | |
| „Brought back against their will, they are drawn by reflections — both physical and mental.“ | ||
| Kennel | You can recruit 13 Undead Pets per week in this dwelling. Their weekly growth increases by 2. | |
| „Dogs are so loyal to their masters that they often miss the moment of their own death, continuing to serve nonchalantly even after passing.“ | ||
| Bone Exchange | You can recruit 10 Graverobbers per week in this dwelling. Guarded by 20/20 Graverobbers. Their weekly growth increases by 2. | |
| „Necromancers are often too detached to gather bones themselves — and that’s where a savvy entrepreneur steps in!“ | ||
| Timeless Mansion | You can recruit 5 Liches per week in this dwelling. Guarded by 10/10 Liches. Their weekly growth increases by 1. | |
| „The undead aristocracy relentlessly pursues the study of death, and in doing so, they delve into the study of time itself.“ | ||
| Tomb of Warriors | You can recruit 3 Dread Knights per week in this dwelling. Guarded by 6/6 Dread Knights. Their weekly growth increases by 1. | |
| „War never ends — here, it lingers in the minds of those who perished.“ | ||
| Chateau of Feasts | You can recruit 2 Vampires per week in this dwelling. Guarded by 4/4 Vampires. Their weekly growth increases by 1. | |
| „Eternal life brings eternal feasts and unending luxuries.“ | ||
| Faun Huts | You can recruit 12 Fauns per week in this dwelling. Their weekly growth increases by 4. | |
| „The fey folk make their home here, crafting their tools and weapons of war from the very fabric of the land.“ | ||
| Hop Patch | You can recruit 8 Hoplets per week in this dwelling. Their weekly growth increases by 3. | |
| „Seemingly cute to some, hoplets are fierce defenders of the Murmurwoods, and these humble homes stand as their stronghold.“ | ||
| Menhir Circle | You can recruit 6 Vine Iriyads per week in this dwelling. Their weekly growth increases by 2. | |
| „The trees and stones are alive here, occasionally wandering off of their own accord.“ | ||
| Blooming Pond | You can recruit 4 Naiads per week in this dwelling. Guarded by 8/8 Naiads. Their weekly growth increases by 2. | |
| „Those who tend to the water will be rewarded by the creatures that dwell within.“ | ||
| Shroomwood Shack | You can recruit 3 Herbomancers per week in this dwelling. Guarded by 6/6 Herbomancers. Their weekly growth increases by 1. | |
| „The most experienced ’mancers seclude themselves within these peculiar structures to commune with the Mycelium.“ | ||
| Thunder Lair | You can recruit 2 Qilins per week in this dwelling. Guarded by 4/4 Qilins. Their weekly growth increases by 1. | |
| „The domains of air are tempestuous, and much tribute is required to tame the wind‑infused creatures that dwell above.“ | ||
| Pyre | You can recruit 1 Phoenix per week in this dwelling. Guarded by 2/2 Phoenixes. Their weekly growth increases by 1. | |
| „The flames burn not from wood, but from the collective life force of the forest itself.“ | ||
| Warren | You can recruit 27 Troglodytes per week in this dwelling. Their weekly growth increases by 4. | |
| „No matter their usefulness, Troglodytes remain at the bottom of the food chain.“ | ||
| Safe House | You can recruit 13 Infiltrators per week in this dwelling. Their weekly growth increases by 3. | |
| „They stay for a night and then depart for a new mission.“ | ||
| Amphitheater | You can recruit 8 Onyx Dancers per week in this dwelling. Their weekly growth increases by 2. | |
| „In times of peace, Dancers enjoy changing accessories, though some admirers prefer them to maintain a constant look.“ | ||
| Labyrinth | You can recruit 5 Minotaurs per week in this dwelling. Guarded by 10/10 Minotaurs. Their weekly growth increases by 2. | |
| „Built by minotaurs, Balthazar’s Lair is arguably the most magnificent city in Jadame.“ | ||
| Stilled Voices | You can recruit 3 Medusae per week in this dwelling. Guarded by 6/6 Medusae. Their weekly growth increases by 1. | |
| „Be respectful, or your voice will fall silent as well.“ | ||
| Chthonic Home | You can recruit 2 Hydras per week in this dwelling. Guarded by 4/4 Hydras. Their weekly growth increases by 1. | |
| „The true lair lies deep underground.“ | ||
| Cave Palace | You can recruit 1 Cave Dragon per week in this dwelling. Guarded by 2/2 Cave Dragons. Their weekly growth increases by 1. | |
| „Even with a plethora of dragons living above ground, these ones prefer to stay in the shadows.“ | ||
| Lesser Summoning Rite | You can recruit 20 Ra'Shoth per week in this dwelling. Their weekly growth increases by 4. | |
| „Summoning can be tumultuous, but the chains hold it firmly in place.“ | ||
| Cultist Spire | You can recruit 12 Cultists per week in this dwelling. Their weekly growth increases by 3. | |
| „The rooms are ill‑suited for practicing rigorous self‑control.“ | ||
| Aga'Shoth Stables | You can recruit 8 Aga'Shoth Riders per week in this dwelling. Their weekly growth increases by 2. | |
| „Aga'Shoth sleep comfortably inside. The riders have their own space upstairs, but they often join their mounts.“ | ||
| Disturbing Summoning Rite | You can recruit 4 Grand Shoth per week in this dwelling. Guarded by 8/8 Grand Shoth. Their weekly growth increases by 2. | |
| „The center glows and... winks?“ | ||
| House of Chains | You can recruit 3 Concubi per week in this dwelling. Guarded by 6/6 Concubi. Their weekly growth increases by 1. | |
| „The windows are tiny — if you wish to peer through them, you'll need to offer something in return.“ | ||
| Bloated Mansion | You can recruit 2 Arbitrators per week in this dwelling. Guarded by 4/4 Arbitrators. Their weekly growth increases by 1. | |
| „Half‑drowned in Abyssal emanations, the mansion itself pulses with life.“ | ||
| Eerie Summoning Rite | You can recruit 1 Abyssal Envoy per week in this dwelling. Guarded by 2/2 Abyssal Envoys. Their weekly growth increases by 1. | |
| „They will come when called.“ | ||
| Neglected Housing | You can recruit 21 Parasites per week in this dwelling. Their weekly growth increases by 4. | |
| „Parasites do not care much about the state of their hosts’ houses.“ | ||
| Carrion Lair | You can recruit 13 Locusts per week in this dwelling. Their weekly growth increases by 3. | |
| „The smell is unbearable.“ | ||
| Paper Nest | You can recruit 7 Hornets per week in this dwelling. Their weekly growth increases by 2. | |
| „It should be noted that one of civilization’s greatest achievements, paper, was invented in a hornet nest — though its inhabitants never learned to write.“ | ||
| Chitinous Ziggurat | You can recruit 5 Scorpions per week in this dwelling. Guarded by 10/10 Scorpions. Their weekly growth increases by 2. | |
| „Made from the sturdy carapaces of its inhabitants.“ | ||
| Apex | You can recruit 3 Reavers per week in this dwelling. Guarded by 6/6 Reavers. Their weekly growth increases by 1. | |
| „Reavers would never settle for a lower building, no matter how practical it might be.“ | ||
| Burning Soul Burrows | You can recruit 2 Waurmos per week in this dwelling. Guarded by 4/4 Waurmos. Their weekly growth increases by 1. | |
| „Surprisingly, it’s not the heat or the lava you need to watch out for here.“ | ||
| Tower of Love | You can recruit 1 Hive Queen per week in this dwelling. Guarded by 2/2 Hive Queens. Their weekly growth increases by 1. | |
| „“Come, darling, and witness Our Master's gentle caress...”“ | ||
| Temple of the Four Scholars | Allows to recruit 2 Sentinels of Glory per week. Guarded by 4/4 Sentinels of Glory. | |
| „Though what is Glory, and why do we need sentinels to guard it?“ | ||
| Dragon Crag | Allows to recruit Obsidian Dragons. This object is not interactive in the current version even if added to the map. | |
| „Only the mightiest champions earn allies here. The rest are merely food.“ | ||
| Watcher Platform | Allows to recruit 4 Worldwatchers per week. Guarded by 8/8 Worldwatchers. | |
| „Reality's laws are measured and recorded here. At times, the Worldwatchers are sent to enforce them.“ | ||
| Pyramid | Allows to recruit 4 Couatls per week. Guarded by 8/8 Couatls. | |
| „These places are said to be the work of Hksmilla, where its mightiest servants now reside.“ | ||
| Abandoned Tower | Allows to recruit Manticores. This object is not interactive in the current version even if added to the map. | |
| „Manticores favor high places, nesting where they can spot prey from miles away.“ | ||
| Dragon Eggshells | Allows to recruit 8 Faerie Dragons per week. Guarded by 16/16 Faerie Dragons. | |
| „Faerie Dragons keep a touch of their childhood into adulthood, often shaping their homes to resemble the eggs they hatched from.“ | ||
| Blooming Marsh | Allows to recruit 8 Giant Toads per week. Guarded by 16/16 Giant Toads. | |
| „Places like these, rich in both life and mana, give rise to the strangest amphibians.“ | ||
| Unicorn Vale | Allows to recruit 8 Unicorns per week. Guarded by 16/16 Unicorns. | |
| „Where creatures of pure beauty answer the call of a pure heart.“ | ||
| Dragonslayer Base | Allows to recruit 8 Dragonslayers per week. Guarded by 16/16 Dragonslayers. | |
| „Seen by many as a little unhinged, Dragonslayers establish enclaves in remote locations, taking on apprentices with little to lose and everything to gain.“ | ||
| Crystal Nest | Allows to recruit 16 Kittenhorns per week. Guarded by 32/32 Kittenhorns. | |
| „Adoring crystals to the point of fusing them into their bodies, it's no surprise that these voracious kittens make their nests among them.“ | ||
| Starshard | Allows to recruit 16 Starchildren per week. Guarded by 32/32 Starchildren. | |
| „Where does it come from? The beings you can recruit here will follow you, but they will never answer this question.“ | ||
| Sundew Thicket | Allows to recruit 16 Primal Remnants per week. Guarded by 32/32 Primal Remnants. | |
| „A place as ancient as the world itself.“ | ||
| Battlefield | Allows to recruit 32 Animated Armors per week. Guarded by 64/64 Animated Armors. | |
| „Places of conflict can breed more than just undead... if the Mycelium reaches it first.“ | ||
| Terror Wood | Allows to recruit 32 Grolls per week. Guarded by 64/64 Grolls. | |
| „A place straight out of a fairytale. Monsters do dwell here.“ | ||
| Burrow | Allows to recruit 60 Halflings per week. Guarded by 120/120 Halflings. | |
| „The most intrepid (and shortest) adventurers hail from this humble burrow.“ | ||
| Village Hut | Allows to recruit 60 Peasants per week. Guarded by 120/120 Peasants. | |
| „They'll join any army just to avoid paying taxes to their lord.“ | ||
| Pixie Tower | Allows to recruit 100 Pixies per week. Guarded by 200/200 Pixies. | |
| „The playful residents are eager to join any hero who promises them a good time.“ | ||
| Point of Balance | Defeat its guards to obtain Sentinels of Glory:
| |
| „Sentinels of Glory are guardians of balance — unwavering in their resolve and cautious of the Church's expanding influence.“ | ||
| Colosseum | Defeat its guard to obtain Cavalry:
| |
| „Jousting and griffin fights! They'll gladly follow you to a more open area for better jousting action.“ | ||
| Ritual Pyre | Defeat its guard to obtain Phoenixes:
| |
| „Summoning Phoenixes is the most challenging of the elemental rituals. It requires great pain.“ | ||
| Tomb of Vigilance | Defeat its guard to obtain Dread Knights:
| |
| „Their loyal Undead Pets refused to leave the grave, even after their masters' death.“ | ||
| Boreal Call | Defeat its guard to obtain Abyssal Envoys:
| |
| „Sometimes, the barrier between the Material World and the Realm Between Realms grows so thin that abominable horrors spill through the cracks.“ | ||
| Carrion Pile | Defeat its guard to obtain Waurmos:
| |
| „Carrion‑eaters unite!“ | ||
| Petrified Memorial | Defeat its guard to obtain Medusae:
| |
| „A hall where medusae display their most immaculate statues, each one frozen in time — trophies of their deadly craft.“ | ||
| Remote Foothold | Allows to leave creatures and artifacts here and immediately transfer them to another Remote Foothold you control. | |
| „It's all about secret underground passages. They're quite peculiar in Jadame.“ | ||
| Pocket Dimension | Allows to leave creatures and artifacts here and immediately transfer them to any Remote Foothold or Pocket Dimension you control. This object can be summoned using Neutral Magic. | |
| „With sound engineering and potent magic, anything is possible.“ | ||
| Abandoned Outpost | Defeat its guard to transform this outpost into a city of your starting faction. | |
| „It has all the basics needed for life... all it lacks is identity.“ | ||


