Vernal Naiad

From Heroes of Might and Magic: Olden Era Official Wiki


Vernal Naiad
Faction Grove
Tier IV
Cost
(Upg. Cost)
500Gold
(140Gold)
Base Growth +4
SquadValue 518
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
35 11 9 14This stat is higher compared to the base unit.-16This stat is higher compared to the base unit.
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 7This stat is higher compared to the base unit. 6This stat is higher compared to the base unit.
Other Info
Dwelling Blooming Pond II
Related Units
Base unit Naiad
Upgrade A Vernal Naiad
Upgrade B Brumal Naiad
Internal ID
aqualotl_upg

Vernal Naiads are upgraded tier-IV units of the Grove faction. They can be recruited from Blooming Pond II.

They are one of the upgrades of the Naiad, the other being the Brumal Naiad.

Description

To most in Jadame, water is both the source of life and the veil of oblivion. A hand soothed in water forgets its scratch, and a leap over a stream lifts one’s gloom.

To a vernal naiad, it is a pure joy to take such worries away.

Abilities

Creature Type
Embodiment
-3 to 3Morale Range
|
-3 to 3Luck Range
|
NoCounts for Necromancy?
A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to -3.
Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Embodiment of Water
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Awaken: Water II
3 Focus Charge(s)
This creature gains 1 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.

Does not end the turn.
Active Ability
Rivulet Retreat
Blinks to any free hex within a 4‑hex range.

Does not end the turn. Can only be used after “Awaken.”

Laws

This unit is specifically affected by following Faction Laws:

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