Mist Qilin

From Heroes of Might and Magic: Olden Era Official Wiki


Mist Qilin
Faction Grove
Tier VI
Cost
(Upg. Cost)
2100Gold
(700Gold)
Base Growth +2
SquadValue 2527
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
135 26This stat is higher compared to the base unit. 26This stat is higher compared to the base unit. 27This stat is higher compared to the base unit.-33This stat is higher compared to the base unit.
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 3 13This stat is higher compared to the base unit. 7This stat is higher compared to the base unit.
Other Info
Dwelling Thunder Lair II
Related Units
Base unit Qilin
Upgrade A Thunder Qilin
Upgrade B Mist Qilin
Internal ID
qilin_upg_alt

Mist Qilins are upgraded tier-VI units of the Grove faction. They can be recruited from Thunder Lair II.

They are one of the upgrades of the Qilin, the other being the Thunder Qilin.

Description

Guests of the druids and elementalists in the Murmurwoods may be fortunate enough to encounter a Mist Qilin. Gentle and carefree like a drifting breeze, they serve as a reminder that Jadame will always be a land of wonders and adventure.

Abilities

Creature Type
Embodiment
-3 to 3Morale Range
|
-3 to 3Luck Range
|
NoCounts for Necromancy?
A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to -3.
Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Embodiment of Air
This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”
Passive Ability
Lightning Fast
This creature is immune to all effects that restrict movement.
Passive Ability
Scintillating Scales
Enemy creatures adjacent to this creature take +50% Magic Damage. This effect does not stack.
Active Ability
Awaken: Air II
3 Focus Charge(s)
Increases this creature’s Speed and Initiative by 1, HP by 20 and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.

Does not end the turn.
Active Ability
Mist Form
2 Focus Charge(s)
This creature ignores obstacles and takes –25% Damage until the end of the round.

Does not end the turn. Can only be used after “Awaken.”

Laws

This unit is specifically affected by following Faction Laws:

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