Note: When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.
List of Laws from Necropolis
Faction
| Name |
Level |
Cost |
Effect
|
| Resource Riches I |
1 |
1 |
Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
|
| Tax Collectors |
1 |
2 |
Produces 250 Gold daily.
|
| 2 |
2 |
Produces 500 Gold daily.
|
| Animate Dead I |
1 |
3 |
Your heroes gain 2% Necromancy Power.
|
| Gifts of the Afterlife |
1 |
2 |
Your heroes gain 1 Luck.
|
| 2 |
2 |
Your heroes gain 2 Luck.
|
| 3 |
2 |
Your heroes gain 3 Luck.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Skeletons |
1 |
3 |
Skeleton growth in your cities increases by 4. They gain 2 Attack and Defense.
|
| 2 |
2 |
Skeleton growth in your cities increases by 8. They gain 2 Attack and Defense.
|
| Elite Wights |
1 |
3 |
Wight growth in your cities increases by 4. Their minimum Damage increases by 1.
|
| 2 |
2 |
Wight growth in your cities increases by 8. Their minimum Damage increases by 1.
|
| Black Death |
1 |
2 |
Enemy creatures take +50% from Damage-over-time effects.
|
| 2 |
2 |
Enemy creatures take +100% from Damage-over-time effects.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Mining: Mercury |
1 |
2 |
Produces 1 Mercury daily.
|
| 2 |
2 |
Produces 2 Mercury daily.
|
| Stand to the Death! |
1 |
2 |
Your heroes gain 1 Defense.
|
| 2 |
2 |
Your heroes gain 2 Defense.
|
| 3 |
2 |
Your heroes gain 3 Defense.
|
| Animate Dead II |
1 |
3 |
Your heroes gain +250 maximum Necromantic Energy.
|
| Laws of the Immortals |
1 |
2 |
Your cities generate +20% Law points.
|
| 2 |
2 |
Your cities generate +40% Law points.
|
| 3 |
2 |
Your cities generate +60% Law points.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Undead Pets |
1 |
3 |
Undead Pet growth in your cities increases by 2. They gain 2 Initiative.
|
| 2 |
2 |
Undead Pet growth in your cities increases by 4. They gain 2 Initiative.
|
| Elite Graverobbers |
1 |
3 |
Graverobber growth in your cities increases by 2. They summon +50% units.
|
| 2 |
2 |
Graverobber growth in your cities increases by 4. They summon +50% units.
|
| Death Equalizes All |
1 |
4 |
Friendly creatures from different factions don't decrease each other's Morale.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Resource Riches II |
1 |
2 |
Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
|
| Moon's Grace |
1 |
3 |
Nightshade spells of your heroes gain 1 level(s).
|
| Animate Dead III |
1 |
4 |
Your heroes gain 3% Necromancy Power.
|
| Forbidden Alchemy |
1 |
2 |
Your spell upgrades cost -20% Alchemical Dust.
|
| 2 |
1 |
Your spell upgrades cost -30% Alchemical Dust.
|
| 3 |
1 |
Your spell upgrades cost -40% Alchemical Dust.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Liches |
1 |
3 |
Liche growth in your cities increases by 1. Their healing abilities restore 100% more HP.
|
| 2 |
2 |
Liche growth in your cities increases by 2. Their healing abilities restore 100% more HP.
|
| Elite Dread Knights |
1 |
3 |
Dread Knight growth in your cities increases by 1. Their maximum Damage increases by 6.
|
| 2 |
2 |
Dread Knight growth in your cities increases by 2. Their maximum Damage increases by 6.
|
| Bloodthirst |
1 |
3 |
Vampirism of friendly creatures increases by 50%.
|
| 2 |
3 |
Vampirism of friendly creatures increases by 100%.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Free Death |
1 |
3 |
Your Necropolis creatures cost -10% Gold.
|
| 2 |
2 |
Your Necropolis creatures cost -15% Gold.
|
| 3 |
2 |
Your Necropolis creatures cost -20% Gold.
|
| Terra Mortis |
1 |
5 |
Your Necropolis heroes always battle on their Native Terrain.
|
| Animate Dead IV |
1 |
3 |
Your heroes gain +250 maximum Necromantic Energy.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Vampires |
1 |
3 |
Vampire growth in your cities increases by 1. They gain 25 HP.
|
| 2 |
2 |
Vampire growth in your cities increases by 2. They gain 25 HP.
|
| Return to the Soil |
1 |
4 |
Friendly creatures battling on their Native terrain gain 1 Speed.
|
| 2 |
4 |
Friendly creatures battling on their Native terrain gain 2 Speed.
|
| Terror and Dread |
1 |
3 |
The chance of Morale or Luck triggering for enemy creatures decreases by 1% for each point of their Morale or Luck, respectively.
|
| 2 |
3 |
The chance of Morale or Luck triggering for enemy creatures decreases by 2% for each point of their Morale or Luck, respectively.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Resource Riches III |
1 |
3 |
Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
|
| Magic Absorption |
1 |
6 |
The enemy loses 1 level(s) on all Magic School spells.
|
| Animate Dead V |
1 |
5 |
Your heroes gain 4% Necromancy Power.
|
Army
| Name |
Level |
Cost |
Effect
|
| Morituri te Salutant |
1 |
4 |
Friendly creatures can make +1 counterattacks per round.
|
| Death's Presence |
1 |
4 |
Enemy non-Necropolis creatures deal -5% and take +5% Damage. Your non-Necropolis creatures gain the opposite effect.
|
| 2 |
4 |
Enemy non-Necropolis creatures deal -10% and take +10% Damage. Your non-Necropolis creatures gain the opposite effect.
|