List of Laws from Necropolis
Faction
| Name |
Level |
Cost |
Effect
|
| Resource Riches I |
1 |
1 |
Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
|
| Tax Collectors |
1 |
2 |
Produces 250 Gold daily.
|
| 2 |
2 |
Produces 500 Gold daily.
|
| Animate Dead I |
1 |
3 |
Your heroes gain 2% Necromancy Power.
|
| Gifts of the Afterlife |
1 |
2 |
Your heroes gain 1 Luck.
|
| 2 |
2 |
Your heroes gain 2 Luck.
|
| 3 |
2 |
Your heroes gain 3 Luck.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Skeletons |
1 |
3 |
Skeleton growth in your cities increases by 4. They gain 2 Attack and Defense.
|
| 2 |
2 |
Skeleton growth in your cities increases by 8. They gain 2 Attack and Defense.
|
| Elite Wights |
1 |
3 |
Wight growth in your cities increases by 4. Their minimum Damage increases by 1.
|
| 2 |
2 |
Wight growth in your cities increases by 8. Their minimum Damage increases by 1.
|
| Black Death |
1 |
2 |
Enemy creatures take +50% from Damage-over-time effects.
|
| 2 |
2 |
Enemy creatures take +100% from Damage-over-time effects.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Mining: Mercury |
1 |
2 |
Produces 1 Mercury daily.
|
| 2 |
2 |
Produces 2 Mercury daily.
|
| Stand to the Death! |
1 |
2 |
Your heroes gain 1 Defense.
|
| 2 |
2 |
Your heroes gain 2 Defense.
|
| 3 |
2 |
Your heroes gain 3 Defense.
|
| Animate Dead II |
1 |
3 |
Your heroes gain +250 maximum Necromantic Energy.
|
| Laws of the Immortals |
1 |
2 |
Your cities generate +20% Law points.
|
| 2 |
2 |
Your cities generate +40% Law points.
|
| 3 |
2 |
Your cities generate +60% Law points.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Undead Pets |
1 |
3 |
Undead Pet growth in your cities increases by 2. They gain 2 Initiative.
|
| 2 |
2 |
Undead Pet growth in your cities increases by 4. They gain 2 Initiative.
|
| Elite Graverobbers |
1 |
3 |
Graverobber growth in your cities increases by 2. They summon +50% units.
|
| 2 |
2 |
Graverobber growth in your cities increases by 4. They summon +50% units.
|
| Death Equalizes All |
1 |
4 |
Friendly creatures from different factions don't decrease each other's Morale.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Resource Riches II |
1 |
2 |
Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
|
| Moon's Grace |
1 |
3 |
Nightshade spells of your heroes gain 1 level(s).
|
| Animate Dead III |
1 |
4 |
Your heroes gain 3% Necromancy Power.
|
| Forbidden Alchemy |
1 |
2 |
Your spell upgrades cost -20% Alchemical Dust.
|
| 2 |
1 |
Your spell upgrades cost -30% Alchemical Dust.
|
| 3 |
1 |
Your spell upgrades cost -40% Alchemical Dust.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Liches |
1 |
3 |
Liche growth in your cities increases by 1. Their healing abilities restore 100% more HP.
|
| 2 |
2 |
Liche growth in your cities increases by 2. Their healing abilities restore 100% more HP.
|
| Elite Dread Knights |
1 |
3 |
Dread Knight growth in your cities increases by 1. Their maximum Damage increases by 6.
|
| 2 |
2 |
Dread Knight growth in your cities increases by 2. Their maximum Damage increases by 6.
|
| Bloodthirst |
1 |
3 |
Vampirism of friendly creatures increases by 50%.
|
| 2 |
3 |
Vampirism of friendly creatures increases by 100%.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Free Death |
1 |
3 |
Your Necropolis creatures cost -10% Gold.
|
| 2 |
2 |
Your Necropolis creatures cost -15% Gold.
|
| 3 |
2 |
Your Necropolis creatures cost -20% Gold.
|
| Terra Mortis |
1 |
5 |
Your Necropolis heroes always battle on their Native Terrain.
|
| Animate Dead IV |
1 |
3 |
Your heroes gain +250 maximum Necromantic Energy.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Vampires |
1 |
3 |
Vampire growth in your cities increases by 1. They gain 25 HP.
|
| 2 |
2 |
Vampire growth in your cities increases by 2. They gain 25 HP.
|
| Return to the Soil |
1 |
4 |
Friendly creatures battling on their Native terrain gain 1 Speed.
|
| 2 |
4 |
Friendly creatures battling on their Native terrain gain 2 Speed.
|
| Terror and Dread |
1 |
3 |
The chance of Morale or Luck triggering for enemy creatures decreases by 1% for each point of their Morale or Luck, respectively
|
| 2 |
3 |
The chance of Morale or Luck triggering for enemy creatures decreases by 2% for each point of their Morale or Luck, respectively
|
Faction
| Name |
Level |
Cost |
Effect
|
| Resource Riches III |
1 |
3 |
Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
|
| Magic Absorption |
1 |
6 |
The enemy loses 1 level(s) on all Magic School spells.
|
| Animate Dead V |
1 |
5 |
Your heroes gain 4% Necromancy Power.
|
Army
| Name |
Level |
Cost |
Effect
|
| Morituri te Salutant |
1 |
4 |
Friendly creatures can make +1 counterattacks per round.
|
| Death's Presence |
1 |
4 |
Enemy non-Necropolis creatures deal -5% and take +5% Damage. Your non-Necropolis creatures gain the opposite effect.
|
| 2 |
4 |
Enemy non-Necropolis creatures deal -10% and take +10% Damage. Your non-Necropolis creatures gain the opposite effect.
|