Necropolis Laws

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List of Laws from Necropolis

Faction

Name Level Cost Effect
Resource Riches I 1 1 Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Tax Collectors 1 2 Produces 250 Gold daily.
2 2 Produces 500 Gold daily.
Animate Dead I 1 3 Your heroes gain 2% Necromancy Power.
Gifts of the Afterlife 1 2 Your heroes gain 1 Luck.
2 2 Your heroes gain 2 Luck.
3 2 Your heroes gain 3 Luck.


Army

Name Level Cost Effect
Elite Skeletons 1 3 Skeleton growth in your cities increases by 4. They gain 2 Attack and Defense.
2 2 Skeleton growth in your cities increases by 8. They gain 2 Attack and Defense.
Elite Wights 1 3 Wight growth in your cities increases by 4. Their minimum Damage increases by 1.
2 2 Wight growth in your cities increases by 8. Their minimum Damage increases by 1.
Black Death 1 2 Enemy creatures take +50% from Damage-over-time effects.
2 2 Enemy creatures take +100% from Damage-over-time effects.

Faction

Name Level Cost Effect
Mining: Mercury 1 2 Produces 1 Mercury daily.
2 2 Produces 2 Mercury daily.
Stand to the Death! 1 2 Your heroes gain 1 Defense.
2 2 Your heroes gain 2 Defense.
3 2 Your heroes gain 3 Defense.
Animate Dead II 1 3 Your heroes gain +250 maximum Necromantic Energy.
Laws of the Immortals 1 2 Your cities generate +20% Law points.
2 2 Your cities generate +40% Law points.
3 2 Your cities generate +60% Law points.


Army

Name Level Cost Effect
Elite Undead Pets 1 3 Undead Pet growth in your cities increases by 2. They gain 2 Initiative.
2 2 Undead Pet growth in your cities increases by 4. They gain 2 Initiative.
Elite Graverobbers 1 3 Graverobber growth in your cities increases by 2. They summon +50% units.
2 2 Graverobber growth in your cities increases by 4. They summon +50% units.
Death Equalizes All 1 4 Friendly creatures from different factions don't decrease each other's Morale.

Faction

Name Level Cost Effect
Resource Riches II 1 2 Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Moon's Grace 1 3 Nightshade spells of your heroes gain 1 level(s).
Animate Dead III 1 4 Your heroes gain 3% Necromancy Power.
Forbidden Alchemy 1 2 Your spell upgrades cost -20% Alchemical Dust.
2 1 Your spell upgrades cost -30% Alchemical Dust.
3 1 Your spell upgrades cost -40% Alchemical Dust.


Army

Name Level Cost Effect
Elite Liches 1 3 Liche growth in your cities increases by 1. Their healing abilities restore 100% more HP.
2 2 Liche growth in your cities increases by 2. Their healing abilities restore 100% more HP.
Elite Dread Knights 1 3 Dread Knight growth in your cities increases by 1. Their maximum Damage increases by 6.
2 2 Dread Knight growth in your cities increases by 2. Their maximum Damage increases by 6.
Bloodthirst 1 3 Vampirism of friendly creatures increases by 50%.
2 3 Vampirism of friendly creatures increases by 100%.

Faction

Name Level Cost Effect
Free Death 1 3 Your Necropolis creatures cost -10% Gold.
2 2 Your Necropolis creatures cost -15% Gold.
3 2 Your Necropolis creatures cost -20% Gold.
Terra Mortis 1 5 Your Necropolis heroes always battle on their Native Terrain.
Animate Dead IV 1 3 Your heroes gain +250 maximum Necromantic Energy.


Army

Name Level Cost Effect
Elite Vampires 1 3 Vampire growth in your cities increases by 1. They gain 25 HP.
2 2 Vampire growth in your cities increases by 2. They gain 25 HP.
Return to the Soil 1 4 Friendly creatures battling on their Native terrain gain 1 Speed.
2 4 Friendly creatures battling on their Native terrain gain 2 Speed.
Terror and Dread 1 3 The chance of Morale or Luck triggering for enemy creatures decreases by 1% for each point of their Morale or Luck, respectively
2 3 The chance of Morale or Luck triggering for enemy creatures decreases by 2% for each point of their Morale or Luck, respectively

Faction

Name Level Cost Effect
Resource Riches III 1 3 Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Magic Absorption 1 6 The enemy loses 1 level(s) on all Magic School spells.
Animate Dead V 1 5 Your heroes gain 4% Necromancy Power.


Army

Name Level Cost Effect
Morituri te Salutant 1 4 Friendly creatures can make +1 counterattacks per round.
Death's Presence 1 4 Enemy non-Necropolis creatures deal -5% and take +5% Damage. Your non-Necropolis creatures gain the opposite effect.
2 4 Enemy non-Necropolis creatures deal -10% and take +10% Damage. Your non-Necropolis creatures gain the opposite effect.