Grove Laws

From Heroes of Might and Magic: Olden Era Official Wiki

The content below needs to be updated as it may not accurately represent what's currently in-game.


Note: When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.


List of Laws from Grove

Faction

Name Level Cost Cumulative Effect
Resource Riches I 1 1 Produces 250 Gold per day.
Tax Collectors 1 3 Produces 500 gold daily.
Knowledge is Power 1 2 Your heroes gain 1 Knowledge.
2 2 Your heroes gain 2 Knowledge.
3 2 Your heroes gain 3 Knowledge.


Army

Name Level Cost Cumulative Effect
Elite Fauns 1 3 Faun growth in your cities increases by 2. They deal +50% Melee Damage.
2 2 FFaun growth in your cities increases by 4. They deal +50% Melee Damage.
3 1 Faun growth in your cities increases by 6. They deal +50% Melee Damage.
Elite Hoplets 1 2 Hoplet growth in your cities increases by 2. They always deal maximum Damage.
2 2 Hoplet growth in your cities increases by 4. They always deal maximum Damage.
3 1 Hoplet growth in your cities increases by 6. They always deal maximum Damage.

Faction

Name Level Cost Cumulative Effect
Mining: Crystals 1 2 Produces 1 Crystal(s) daily.
2 2 Produces 2 Crystal(s) daily.
Clear Sky 1 1 Produces 250 Astrology Points daily.
Folk Heroes 1 4 Your heroes cost -40% Gold.



Army

Name Level Cost Cumulative Effect
Elite Iriyads 1 3 Iriyad growth in your cities increases by 2. They gain 5 HP.
2 2 Iriyad growth in your cities increases by 2. Iriyads in your army gain 10 HP.
3 1 Iriyad growth in your cities increases by 2. Iriyads in your army gain 15 HP.
Nature's Wildness 1 2 Friendly creatures deal 25% more Damage with Lucky Strikes.
2 2 Friendly creatures deal 50% more Damage with Lucky Strikes.
Veiled by the Trees 1 2 When battling in an area you control, Friendly creatures gain 2 Attack and Defense.
2 2 When battling in an area you control, Friendly creatures gain 4 Attack and Defense.
3 2 When battling in an area you control, Friendly creatures gain 6 Attack and Defense.

Faction

Name Level Cost Cumulative Effect
Resource Riches II 1 2 Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Save the Forests 1 2 Your buildings cost -20% Wood to construct.
2 2 Your buildings cost -40% Wood to construct.
Forest Magic 1 4 Each time your improve a Mage Guild in your Grove cities, +1 spell(s) is unlocked in the Observatory.
2 4 Each time your improve a Mage Guild in your Grove cities, +2 spell(s) is unlocked in the Observatory.
Woodland Resistance 1 4 Enemies can't see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)


Army

Name Level Cost Cumulative Effect
Elite Naiads 1 3 Naiad growth in your cities increases by 2. They gain 1 Speed and Initiative.
2 2 Naiad growth in your cities increases by 2. They gain 2 Speed and Initiative.
3 1 Naiad growth in your cities increases by 2. They gain 3 Speed and Initiative.
Nature's Resolve 1 3 All negative effects on friendly creatures last 1 fewer round(s).

Faction

Name Level Cost Cumulative Effect
Fertile Ground 1 4 Creature growth of your external dwellings increases by +50%.
2 4 Creature growth of your external dwellings increases by +100%.
The Power of the Written Word 1 4 All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1 level(s).
2 4 All temporary spells (scrolls, artifacts etc.) available to your heroes gain 2 level(s).
3 4 All temporary spells (scrolls, artifacts etc.) available to your heroes gain 3 level(s).
Natural Serenity 1 4 The cooldowns of all the battle spells of your heroes are reduced by 1 round(s).
Live Roots 1 6 Enemy heroes can't flee or surrender.


Army

Name Level Cost Cumulative Effect
Elite Mancers 1 3 Herbomancer growth in your cities increases by 1. Their abilities cost -1 Focus Charge(s).
2 2 Herbomancer growth in your cities increases by 2. Their abilities cost -1 Focus Charge(s).
3 1 Herbomancer growth in your cities increases by 3. Their abilities cost -1 Focus Charge(s).
Elite Qilins 1 3 Qilin growth in your cities increases by 1. They deal +2 Damage.
2 2 Qilin growth in your cities increases by 1. They deal +4 Damage.
3 1 Qilin growth in your cities increases by 1. They deal +6 Damage.
Luck of the Fittest 1 2 Friendly creatures now have +1% Lucky Strike chance for each point of Luck.
2 2 Friendly creatures now have +2% Lucky Strike chance for each point of Luck.
3 2 Friendly creatures now have +3% Lucky Strike chance for each point of Luck.

Faction

Name Level Cost Cumulative Effect
Resource Riches III 1 3 Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.
Force of Nature 1 6 Your Heroic Strikes deal +10 basic Damage.
Children of the Wild 1 2 Your Grove heroes gain 1 sight radius and 10 Movement points.
2 2 Your Grove heroes gain 2 sight radius and 20 Movement points.
Focus 1 3 Each round of battle, you generate 1 Focus Charge(s).


Army

Name Level Cost Cumulative Effect
Elite Phoenixes 1 3 Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10.
2 2 Phoenix growth in your cities increases by 1. Their maximum Damage increases by 15.
1 1 Phoenix growth in your cities increases by 1. Their maximum Damage increases by 20.
Fairy Tale 1 5 Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.
Sanctuary 1 5 The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost -1 Focus Charge(s).

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