Temple Laws
From Heroes of Might and Magic: Olden Era Official Wiki
List of Laws from Temple
Faction
| Name |
Level |
Cost |
Effect
|
| Resource Riches I |
1 |
1 |
Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.
|
| Training: Scouting |
1 |
3 |
Your heroes gain 1 Sight radius.
|
| 2 |
3 |
Your heroes gain 2 Sight radius.
|
| Faith in Magic |
1 |
2 |
Produces 250 Astrology points daily.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Swordsmen |
1 |
3 |
Swordsman growth in your cities increases by 4. They gain 2 Defense.
|
| 2 |
2 |
Swordsman growth in your cities increases by 4. They gain 4 Defense.
|
| Elite Crossbowmen |
1 |
3 |
Crossbowman growth in your cities increases by 4. They gain 2 Attack.
|
| 2 |
2 |
Crossbowman growth in your cities increases by 4. They gain 4 Attack.
|
| Inquisition Crusade |
1 |
1 |
Friendly creatures deal +25% Damage to summoned enemy creatures.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Tax Collectors |
1 |
3 |
Produces 500 Gold Daily.
|
| 2 |
3 |
Produces 1000 Gold Daily.
|
| Mining: Gems |
1 |
2 |
Produces 1 Gem(s) daily.
|
| 2 |
2 |
Produces 2 Gem(s) daily.
|
| Heroes of Tales |
1 |
2 |
Your heroes gain 1 Morale.
|
| 2 |
2 |
Your heroes gain 2 Morale.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Griffins |
1 |
3 |
Griffin growth in your cities increases by 2. They gain 5 HP.
|
| 2 |
2 |
Griffin growth in your cities increases by 2. They gain 10 HP.
|
| Elite Lightweavers |
1 |
3 |
Lightweaver growth in your cities increases by 2. They deal +2 Damage.
|
| 2 |
2 |
Lightweaver growth in your cities increases by 2. They deal +4 Damage.
|
| Execute Excellence |
1 |
3 |
All positive effects on friendly creatures last 1 additional round(s).
|
| 2 |
3 |
All positive effects on friendly creatures last 2 additional round(s).
|
| Swift Reflexes |
1 |
5 |
Friendly creatures gain 1 Initiative.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Resource Riches II |
1 |
2 |
Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
|
| Coinage Reform |
1 |
4 |
Your sources of Gold produce +10% Gold.
|
| 2 |
4 |
Your sources of Gold produce +20% Gold.
|
| Sun's Grace |
1 |
3 |
Daylight spells of your heroes gain 1 level(s).
|
| Architect's Mastery |
1 |
6 |
You can construct +1 building(s) daily.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Cavalry |
1 |
3 |
Cavalry growth in your cities increases by 1. Their attacks ignore 5% of the target's Defense and they gain 1 speed.
|
| 2 |
2 |
Cavalry growth in your cities increases by 1. Their attacks ignore 10% of the target's Defense and they gain 1 speed.
|
| Training: Melee Combat |
1 |
3 |
Friendly creatures deal +5% and take -5% Melee Damage. This effect is doubled for non-Temple friendly creatures.
|
| 2 |
3 |
Friendly creatures deal +10% and take -10% Melee Damage. This effect is doubled for non-Temple friendly creatures.
|
| Training: Range Combat |
1 |
3 |
Friendly creatures deal +5% and take -5% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures.
|
| 2 |
3 |
Friendly creatures deal +10% and take -10% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Training: Attack |
1 |
3 |
Attack of your heroes increases by 2.
|
| 2 |
3 |
Attack of your heroes increases by 4.
|
| Training: Defense |
1 |
3 |
Defense of your heroes increases by 2.
|
| 2 |
3 |
Defense of your heroes increases by 4.
|
| Training: Spell Power |
1 |
3 |
Spell Power of your heroes increases by 2.
|
| 2 |
3 |
Spell Power of your heroes increases by 4.
|
| Training: Knowledge |
1 |
3 |
Knowledge of your heroes increases by 2.
|
| 2 |
3 |
Knowledge of your heroes increases by 4.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Cavalry |
1 |
3 |
Cavalry growth in your cities increases by 1. They ignore 5% of the target's Defense, and their Speed increases by 1.
|
| 2 |
2 |
Cavalry growth in your cities increases by 1. They ignore 10% of the target's Defense, and their Speed increases by 1.
|
| Elite Inquisitors |
1 |
3 |
Inquisitors growth in your cities increases by 1. When attacked, they ignore 5% of the enemy's Attack, and their Speed increases by 1.
|
| 2 |
2 |
Inquisitors growth in your cities increases by 1. When attacked, they ignore 10% of the enemy's Attack, and their Speed increases by 1.
|
| Encouragement |
1 |
2 |
The chance of friendly creatures making an additional turn increases by 1% for each point of their Morale.
|
| 2 |
2 |
The chance of friendly creatures making an additional turn increases by 2% for each point of their Morale.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Power of Faith |
1 |
4 |
All your Temple heroes can learn any tier spells.
|
| Resource Riches III |
1 |
2 |
Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Angels |
1 |
3 |
Angels growth in your cities increases by 1. Their Attack and Defense increases by 25% of their hero's Attack and Defense.
|
| 2 |
3 |
Angels growth in your cities increases by 1. Their Attack and Defense increases by 50% of their hero's Attack and Defense.
|
| Hero's Blessing |
1 |
6 |
Friendly creatures' Attack and Defense increase by 25% of their hero's Spell Power and Knowledge.
|
| Sacred Lands |
1 |
3 |
Friendly creatures are immune to negative effects, when they battle on their Native Terrain.
|