Temple Laws
From Heroes of Might and Magic: Olden Era Official Wiki
List of Laws from Temple
Faction
| Name |
Level |
Cost |
Effect
|
| Resource Riches I |
1 |
1 |
Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.
|
| Training: Scouting |
1 |
3 |
Your heroes gain 1 Sight radius.
|
| 2 |
3 |
Your heroes gain 2 Sight radius.
|
| Faith in Magic |
1 |
2 |
Produces 250 Astrology points daily.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Swordsmen |
1 |
3 |
Swordsman growth in your cities increases by 4. They gain 2 Defense.
|
| 2 |
2 |
Swordsman growth in your cities increases by 4. They gain 4 Defense.
|
| Elite Crossbowmen |
1 |
3 |
Crossbowman growth in your cities increases by 4. They gain 2 Attack.
|
| 2 |
2 |
Crossbowman growth in your cities increases by 4. They gain 4 Attack.
|
| Inquisition Crusade |
1 |
1 |
Friendly creatures deal +25% Damage to summoned enemy creatures.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Heroes of Tales |
1 |
2 |
Morale of your heroes increases by 1.
|
| 2 |
2 |
Morale of your heroes increases by 2.
|
| Architect's Mastery |
1 |
6 |
You can construct +1 building(s) per day.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Griffins |
1 |
3 |
Griffins growth in your cities increases by 2. Their HP increases by 5.
|
| 2 |
2 |
Griffins growth in your cities increases by 4. Their HP increases by 10.
|
| Elite Lightweavers |
1 |
3 |
Lightweavers growth in your cities increases by 2. Their deal +2 Damage.
|
| 2 |
2 |
Lightweavers growth in your cities increases by 2. Their deal +4 Damage.
|
| Swift Reflexes |
1 |
4 |
Initiative of friendly creatures increases by 1.
|
| Vengeful Strike |
1 |
2 |
Friendly creatures' counterattacks deal +25% Damage.
|
| 2 |
2 |
Friendly creatures' counterattacks deal +50% Damage.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Mining: Gems |
1 |
1 |
Produces 1 Gem(s) per day.
|
| 2 |
1 |
Produces 2 Gems(s) per day.
|
| 3 |
1 |
Produces 3 Gem(s) per day.
|
| Coinage Reform |
1 |
4 |
Your sources of Gold produce +15% Gold.
|
| 2 |
4 |
Your sources of Gold produce +30% Gold.
|
| Sun's Grace |
1 |
3 |
Daylight spells of your heroes gain 1 lvl.
|
| Resource Riches II |
1 |
2 |
Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.
|
Army
| Name |
Level |
Cost |
Effect
|
| Training: Melee Combat |
1 |
3 |
Friendly creatures deal +5% and take -5% Melee Damage. Non-Temple friendly creatures gain double this effect.
|
| 2 |
3 |
Friendly creatures deal +10% and take -10% Melee Damage. Non-Temple friendly creatures gain double this effect.
|
| Training: Long Reach Combat |
1 |
3 |
Friendly creatures deal +5% and take -5% Long Reach Damage. Non-Temple friendly creatures gain double this effect.
|
| 2 |
3 |
Friendly creatures deal +10% and take -10% Long Reach Damage. Non-Temple friendly creatures gain double this effect.
|
| Training: Range Combat |
1 |
3 |
Friendly creatures deal +5% and take -5% Ranged Damage. Non-Temple friendly creatures gain double this effect.
|
| 2 |
3 |
Friendly creatures deal +10% and take -10% Ranged Damage. Non-Temple friendly creatures gain double this effect.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Training: Attack |
1 |
3 |
Attack of your heroes increases by 2.
|
| 2 |
3 |
Attack of your heroes increases by 4.
|
| Training: Defense |
1 |
3 |
Defense of your heroes increases by 2.
|
| 2 |
3 |
Defense of your heroes increases by 4.
|
| Training: Spell Power |
1 |
3 |
Spell Power of your heroes increases by 2.
|
| 2 |
3 |
Spell Power of your heroes increases by 4.
|
| Training: Knowledge |
1 |
3 |
Knowledge of your heroes increases by 2.
|
| 2 |
3 |
Knowledge of your heroes increases by 4.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Cavalry |
1 |
3 |
Cavalry growth in your cities increases by 1. They ignore 5% of the target's Defense, and their Speed increases by 1.
|
| 2 |
2 |
Cavalry growth in your cities increases by 1. They ignore 10% of the target's Defense, and their Speed increases by 1.
|
| Elite Inquisitors |
1 |
3 |
Inquisitors growth in your cities increases by 1. When attacked, they ignore 5% of the enemy's Attack, and their Speed increases by 1.
|
| 2 |
2 |
Inquisitors growth in your cities increases by 1. When attacked, they ignore 10% of the enemy's Attack, and their Speed increases by 1.
|
| Encouragement |
1 |
2 |
The chance of friendly creatures making an additional turn increases by 1% for each point of their Morale.
|
| 2 |
2 |
The chance of friendly creatures making an additional turn increases by 2% for each point of their Morale.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Power of Faith |
1 |
4 |
All your Temple heroes can learn any tier spells.
|
| Resource Riches III |
1 |
2 |
Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Angels |
1 |
3 |
Angels growth in your cities increases by 1. Their Attack and Defense increases by 25% of their hero's Attack and Defense.
|
| 2 |
3 |
Angels growth in your cities increases by 1. Their Attack and Defense increases by 50% of their hero's Attack and Defense.
|
| Hero's Blessing |
1 |
6 |
Friendly creatures' Attack and Defense increase by 25% of their hero's Spell Power and Knowledge.
|
| Sacred Lands |
1 |
3 |
Friendly creatures are immune to negative effects, when they battle on their Native Terrain.
|