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The content below needs to be updated as it may not accurately represent what's currently in-game.
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Note: When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.
List of Laws from Grove
Faction
| Name |
Level |
Cost |
Cumulative Effect
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| Resource Riches I |
1 |
1 |
Produces 250 Gold per day.
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| Tax Collectors |
1 |
3 |
Produces 500 gold daily.
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| Knowledge is Power |
1 |
2 |
Your heroes gain 1 Knowledge.
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| 2 |
2 |
Your heroes gain 2 Knowledge.
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| 3 |
2 |
Your heroes gain 3 Knowledge.
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Army
| Name |
Level |
Cost |
Cumulative Effect
|
| Elite Fauns |
1 |
3 |
Faun growth in your cities increases by 2. They deal +50% Melee Damage.
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| 2 |
2 |
FFaun growth in your cities increases by 4. They deal +50% Melee Damage.
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| 3 |
1 |
Faun growth in your cities increases by 6. They deal +50% Melee Damage.
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| Elite Hoplets |
1 |
2 |
Hoplet growth in your cities increases by 2. They always deal maximum Damage.
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| 2 |
2 |
Hoplet growth in your cities increases by 4. They always deal maximum Damage.
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| 3 |
1 |
Hoplet growth in your cities increases by 6. They always deal maximum Damage.
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Faction
| Name |
Level |
Cost |
Cumulative Effect
|
| Mining: Crystals |
1 |
2 |
Produces 1 Crystal(s) daily.
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| 2 |
2 |
Produces 2 Crystal(s) daily.
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| Clear Sky |
1 |
1 |
Produces 250 Astrology Points daily.
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| Folk Heroes |
1 |
4 |
Your heroes cost -40% Gold.
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Army
| Name |
Level |
Cost |
Cumulative Effect
|
| Elite Iriyads |
1 |
3 |
Iriyad growth in your cities increases by 2. They gain 5 HP.
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| 2 |
2 |
Iriyad growth in your cities increases by 2. Iriyads in your army gain 10 HP.
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| 3 |
1 |
Iriyad growth in your cities increases by 2. Iriyads in your army gain 15 HP.
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| Nature's Wildness |
1 |
2 |
Friendly creatures deal 25% more Damage with Lucky Strikes.
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| 2 |
2 |
Friendly creatures deal 50% more Damage with Lucky Strikes.
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| Veiled by the Trees |
1 |
2 |
When battling in an area you control, Friendly creatures gain 2 Attack and Defense.
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| 2 |
2 |
When battling in an area you control, Friendly creatures gain 4 Attack and Defense.
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| 3 |
2 |
When battling in an area you control, Friendly creatures gain 6 Attack and Defense.
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Faction
| Name |
Level |
Cost |
Cumulative Effect
|
| Resource Riches II |
1 |
2 |
Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
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| Save the Forests |
1 |
2 |
Your buildings cost -20% Wood to construct.
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| 2 |
2 |
Your buildings cost -40% Wood to construct.
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| Forest Magic |
1 |
4 |
Each time your improve a Mage Guild in your Grove cities, +1 spell(s) is unlocked in the Observatory.
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| 2 |
4 |
Each time your improve a Mage Guild in your Grove cities, +2 spell(s) is unlocked in the Observatory.
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| Woodland Resistance |
1 |
4 |
Enemies can't see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)
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Army
| Name |
Level |
Cost |
Cumulative Effect
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| Elite Naiads |
1 |
3 |
Naiad growth in your cities increases by 2. They gain 1 Speed and Initiative.
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| 2 |
2 |
Naiad growth in your cities increases by 2. They gain 2 Speed and Initiative.
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| 3 |
1 |
Naiad growth in your cities increases by 2. They gain 3 Speed and Initiative.
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| Nature's Resolve |
1 |
3 |
All negative effects on friendly creatures last 1 fewer round(s).
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