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The content below needs to be updated as it may not accurately represent what's currently in-game.
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Note: When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.
List of Laws from Temple
Faction
| Name |
Level |
Cost |
Cumulative Effect
|
| Resource Riches I |
1 |
1 |
Produces 250 Gold per day.
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| Tax Collectors |
1 |
3 |
Produces 500 gold daily.
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| Knowledge is Power |
1 |
2 |
Your heroes gain 1 Knowledge.
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| 2 |
2 |
Your heroes gain 2 Knowledge.
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| 3 |
2 |
Your heroes gain 3 Knowledge.
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Army
| Name |
Level |
Cost |
Cumulative Effect
|
| Elite Fauns |
1 |
3 |
Faun growth in your cities increases by 2. They deal +50% Melee Damage.
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| 2 |
2 |
FFaun growth in your cities increases by 4. They deal +50% Melee Damage.
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| 3 |
1 |
Faun growth in your cities increases by 6. They deal +50% Melee Damage.
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| Elite Hoplets |
1 |
2 |
Hoplet growth in your cities increases by 2. They always deal maximum Damage.
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| 2 |
2 |
Hoplet growth in your cities increases by 4. They always deal maximum Damage.
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| 3 |
1 |
Hoplet growth in your cities increases by 6. They always deal maximum Damage.
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Faction
| Name |
Level |
Cost |
Cumulative Effect
|
| Mining: Crystals |
1 |
2 |
Produces 1 Crystal(s) daily.
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| 2 |
2 |
Produces 2 Crystal(s) daily.
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| Clear Sky |
1 |
1 |
Produces 250 Astrology Points daily.
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| Folk Heroes |
1 |
4 |
Your heroes cost -40% Gold.
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Army
| Name |
Level |
Cost |
Cumulative Effect
|
| Elite Iriyads |
1 |
3 |
Iriyad growth in your cities increases by 2. They gain 5 HP.
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| 2 |
2 |
Iriyad growth in your cities increases by 2. Iriyads in your army gain 10 HP.
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| 3 |
1 |
Iriyad growth in your cities increases by 2. Iriyads in your army gain 15 HP.
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| Nature's Wildness |
1 |
2 |
Friendly creatures deal 25% more Damage with Lucky Strikes.
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| 2 |
2 |
Friendly creatures deal 50% more Damage with Lucky Strikes.
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| Veiled by the Trees |
1 |
2 |
When battling in an area you control, Friendly creatures gain 2 Attack and Defense.
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| 2 |
2 |
When battling in an area you control, Friendly creatures gain 4 Attack and Defense.
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| 3 |
2 |
When battling in an area you control, Friendly creatures gain 6 Attack and Defense.
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Faction
| Name |
Level |
Cost |
Cumulative Effect
|
| Resource Riches II |
1 |
2 |
Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
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| Coinage Reform |
1 |
4 |
Your sources of Gold produce +15% Gold.
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| 2 |
4 |
Your sources of Gold produce +30% Gold.
|
| Sun's Grace |
1 |
3 |
Daylight spells of your heroes gain 1 lvl.
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| Resource Riches II |
1 |
2 |
Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.
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Army
| Name |
Level |
Cost |
Effect
|
| Training: Melee Combat |
1 |
3 |
Friendly creatures deal +5% and take -5% Melee Damage. Non-Temple friendly creatures gain double this effect.
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| 2 |
3 |
Friendly creatures deal +10% and take -10% Melee Damage. Non-Temple friendly creatures gain double this effect.
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| Training: Long Reach Combat |
1 |
3 |
Friendly creatures deal +5% and take -5% Long Reach Damage. Non-Temple friendly creatures gain double this effect.
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| 2 |
3 |
Friendly creatures deal +10% and take -10% Long Reach Damage. Non-Temple friendly creatures gain double this effect.
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| Training: Range Combat |
1 |
3 |
Friendly creatures deal +5% and take -5% Ranged Damage. Non-Temple friendly creatures gain double this effect.
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| 2 |
3 |
Friendly creatures deal +10% and take -10% Ranged Damage. Non-Temple friendly creatures gain double this effect.
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Faction
| Name |
Level |
Cost |
Effect
|
| Training: Attack |
1 |
3 |
Attack of your heroes increases by 2.
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| 2 |
3 |
Attack of your heroes increases by 4.
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| Training: Defense |
1 |
3 |
Defense of your heroes increases by 2.
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| 2 |
3 |
Defense of your heroes increases by 4.
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| Training: Spell Power |
1 |
3 |
Spell Power of your heroes increases by 2.
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| 2 |
3 |
Spell Power of your heroes increases by 4.
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| Training: Knowledge |
1 |
3 |
Knowledge of your heroes increases by 2.
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| 2 |
3 |
Knowledge of your heroes increases by 4.
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Army
| Name |
Level |
Cost |
Effect
|
| Elite Cavalry |
1 |
3 |
Cavalry growth in your cities increases by 1. They ignore 5% of the target's Defense, and their Speed increases by 1.
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| 2 |
2 |
Cavalry growth in your cities increases by 1. They ignore 10% of the target's Defense, and their Speed increases by 1.
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| Elite Inquisitors |
1 |
3 |
Inquisitors growth in your cities increases by 1. When attacked, they ignore 5% of the enemy's Attack, and their Speed increases by 1.
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| 2 |
2 |
Inquisitors growth in your cities increases by 1. When attacked, they ignore 10% of the enemy's Attack, and their Speed increases by 1.
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| Encouragement |
1 |
2 |
The chance of friendly creatures making an additional turn increases by 1% for each point of their Morale.
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| 2 |
2 |
The chance of friendly creatures making an additional turn increases by 2% for each point of their Morale.
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Faction
| Name |
Level |
Cost |
Effect
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| Power of Faith |
1 |
4 |
All your Temple heroes can learn any tier spells.
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| Resource Riches III |
1 |
2 |
Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.
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Army
| Name |
Level |
Cost |
Effect
|
| Elite Angels |
1 |
3 |
Angels growth in your cities increases by 1. Their Attack and Defense increases by 25% of their hero's Attack and Defense.
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| 2 |
3 |
Angels growth in your cities increases by 1. Their Attack and Defense increases by 50% of their hero's Attack and Defense.
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| Hero's Blessing |
1 |
6 |
Friendly creatures' Attack and Defense increase by 25% of their hero's Spell Power and Knowledge.
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| Sacred Lands |
1 |
3 |
Friendly creatures are immune to negative effects, when they battle on their Native Terrain.
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